More information here: https://github.com/CryptoMorin/XSeries/blob/master/src/main/java/com/cryptomorin/xseries/XSound.java
Format for Minecraft sounds 1.8-1.20:
CONFIG_PATH_EXAMPLE:
'SOUND_NAME, Volumef, Pitchf' --->
'ENDERDRAGON_GROWL, 1.0f, 1.0f'
Format for ItemsAdder sounds:
CONFIG_PATH_EXAMPLE:
'ItemsAdder_Sound: sound_name' --->
'ItemsAdder_Sound: itemsadder:winner.winner' --->
'ItemsAdder_Sound: itemsadder:winner.winner, 1.0f, 1.0f'
AMBIENT_UNDERWATER_LOOP = std("ambient.underwater.loop", "AMBIENT_UNDERWATER_EXIT"),
AMBIENT_UNDERWATER_LOOP_ADDITIONS = std("ambient.underwater.loop.additions", "AMBIENT_UNDERWATER_EXIT"),
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE = std("ambient.underwater.loop.additions.rare", "AMBIENT_UNDERWATER_EXIT"),
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE = std("ambient.underwater.loop.additions.ultra_rare", "AMBIENT_UNDERWATER_EXIT"),
BLOCK_ANVIL_BREAK = std("block.anvil.break", "ANVIL_BREAK"),
BLOCK_ANVIL_HIT = std("block.anvil.hit", "BLOCK_ANVIL_FALL"),
BLOCK_ANVIL_LAND = std("block.anvil.land", "ANVIL_LAND"),
BLOCK_ANVIL_PLACE = std("block.anvil.place", "BLOCK_ANVIL_FALL"),
BLOCK_ANVIL_STEP = std("block.anvil.step", "BLOCK_ANVIL_FALL"),
BLOCK_ANVIL_USE = std("block.anvil.use", "ANVIL_USE"),
BLOCK_BEACON_DEACTIVATE = std("block.beacon.deactivate", "BLOCK_BEACON_AMBIENT"),
BLOCK_BEACON_POWER_SELECT = std("block.beacon.power_select", "BLOCK_BEACON_AMBIENT"),
BLOCK_CHEST_CLOSE = std("block.chest.close", "CHEST_CLOSE", "ENTITY_CHEST_CLOSE"),
BLOCK_CHEST_OPEN = std("block.chest.open", "CHEST_OPEN", "ENTITY_CHEST_OPEN"),
BLOCK_FIRE_AMBIENT = std("block.fire.ambient", "FIRE"),
BLOCK_FIRE_EXTINGUISH = std("block.fire.extinguish", "FIZZ"),
BLOCK_GLASS_BREAK = std("block.glass.break", "GLASS"),
BLOCK_GRASS_BREAK = std("block.grass.break", "DIG_GRASS"),
BLOCK_GRASS_STEP = std("block.grass.step", "STEP_GRASS"),
BLOCK_GRAVEL_BREAK = std("block.gravel.break", "DIG_GRAVEL"),
BLOCK_GRAVEL_STEP = std("block.gravel.step", "STEP_GRAVEL"),
BLOCK_LADDER_STEP = std("block.ladder.step", "STEP_LADDER"),
BLOCK_LAVA_AMBIENT = std("block.lava.ambient", "LAVA"),
BLOCK_LAVA_POP = std("block.lava.pop", "LAVA_POP"),
BLOCK_LILY_PAD_PLACE = std("block.lily_pad.place", "BLOCK_WATERLILY_PLACE"),
BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF = std("block.metal_pressure_plate.click_off", "BLOCK_METAL_PRESSUREPLATE_CLICK_OFF"),
BLOCK_METAL_PRESSURE_PLATE_CLICK_ON = std("block.metal_pressure_plate.click_on", "BLOCK_METAL_PRESSUREPLATE_CLICK_ON"),
BLOCK_NOTE_BLOCK_BASEDRUM = std("block.note_block.basedrum", "NOTE_BASS_DRUM", "BLOCK_NOTE_BASEDRUM"),
BLOCK_NOTE_BLOCK_BASS = std("block.note_block.bass", "NOTE_BASS", "BLOCK_NOTE_BASS"),
BLOCK_NOTE_BLOCK_BELL = std("block.note_block.bell", "BLOCK_NOTE_BELL"),
BLOCK_NOTE_BLOCK_CHIME = std("block.note_block.chime", "BLOCK_NOTE_CHIME"),
BLOCK_NOTE_BLOCK_FLUTE = std("block.note_block.flute", "BLOCK_NOTE_FLUTE"),
BLOCK_NOTE_BLOCK_GUITAR = std("block.note_block.guitar", "NOTE_BASS_GUITAR", "BLOCK_NOTE_GUITAR"),
BLOCK_NOTE_BLOCK_HARP = std("block.note_block.harp", "NOTE_PIANO", "BLOCK_NOTE_HARP"),
BLOCK_NOTE_BLOCK_HAT = std("block.note_block.hat", "NOTE_STICKS", "BLOCK_NOTE_HAT"),
BLOCK_NOTE_BLOCK_PLING = std("block.note_block.pling", "NOTE_PLING", "BLOCK_NOTE_PLING"),
BLOCK_NOTE_BLOCK_SNARE = std("block.note_block.snare", "NOTE_SNARE_DRUM", "BLOCK_NOTE_SNARE"),
BLOCK_NOTE_BLOCK_XYLOPHONE = std("block.note_block.xylophone", "BLOCK_NOTE_XYLOPHONE"),
BLOCK_PISTON_CONTRACT = std("block.piston.contract", "PISTON_RETRACT"),
BLOCK_PISTON_EXTEND = std("block.piston.extend", "PISTON_EXTEND"),
BLOCK_PORTAL_AMBIENT = std("block.portal.ambient", "PORTAL"),
BLOCK_PORTAL_TRAVEL = std("block.portal.travel", "PORTAL_TRAVEL"),
BLOCK_PORTAL_TRIGGER = std("block.portal.trigger", "PORTAL_TRIGGER"),
BLOCK_SAND_BREAK = std("block.sand.break", "DIG_SAND"),
BLOCK_SAND_STEP = std("block.sand.step", "STEP_SAND"),
BLOCK_SLIME_BLOCK_BREAK = std("block.slime_block.break", "BLOCK_SLIME_BREAK"),
BLOCK_SLIME_BLOCK_FALL = std("block.slime_block.fall", "BLOCK_SLIME_FALL"),
BLOCK_SLIME_BLOCK_HIT = std("block.slime_block.hit", "BLOCK_SLIME_HIT"),
BLOCK_SLIME_BLOCK_PLACE = std("block.slime_block.place", "BLOCK_SLIME_PLACE"),
BLOCK_SLIME_BLOCK_STEP = std("block.slime_block.step", "BLOCK_SLIME_STEP"),
BLOCK_SNOW_BREAK = std("block.snow.break", "DIG_SNOW"),
BLOCK_SNOW_STEP = std("block.snow.step", "STEP_SNOW"),
BLOCK_STONE_BREAK = std("block.stone.break", "DIG_STONE"),
BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF = std("block.stone_pressure_plate.click_off", "BLOCK_STONE_PRESSUREPLATE_CLICK_OFF"),
BLOCK_STONE_PRESSURE_PLATE_CLICK_ON = std("block.stone_pressure_plate.click_on", "BLOCK_STONE_PRESSUREPLATE_CLICK_ON"),
BLOCK_STONE_STEP = std("block.stone.step", "STEP_STONE"),
BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES = std("block.sweet_berry_bush.pick_berries", "ITEM_SWEET_BERRIES_PICK_FROM_BUSH"),
BLOCK_WATER_AMBIENT = std("block.water.ambient", "WATER"),
BLOCK_WET_GRASS_PLACE = std("block.wet_grass.place", "BLOCK_WET_GRASS_HIT"),
BLOCK_WET_GRASS_STEP = std("block.wet_grass.step", "BLOCK_WET_GRASS_HIT"),
BLOCK_WOODEN_BUTTON_CLICK_OFF = std("block.wooden_button.click_off", "WOOD_CLICK", "BLOCK_WOOD_BUTTON_CLICK_OFF"),
BLOCK_WOODEN_BUTTON_CLICK_ON = std("block.wooden_button.click_on", "WOOD_CLICK", "BLOCK_WOOD_BUTTON_CLICK_ON"),
BLOCK_WOODEN_DOOR_CLOSE = std("block.wooden_door.close", "DOOR_CLOSE"),
BLOCK_WOODEN_DOOR_OPEN = std("block.wooden_door.open", "DOOR_OPEN"),
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF = std("block.wooden_pressure_plate.click_off", "BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF"),
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON = std("block.wooden_pressure_plate.click_on", "BLOCK_WOOD_PRESSUREPLATE_CLICK_ON"),
BLOCK_WOOD_BREAK = std("block.wood.break", "DIG_WOOD"),
BLOCK_WOOD_STEP = std("block.wood.step", "STEP_WOOD"),
BLOCK_WOOL_BREAK = std("block.wool.break", "DIG_WOOL", "BLOCK_CLOTH_BREAK"),
BLOCK_WOOL_HIT = std("block.wool.hit", "BLOCK_WOOL_FALL", "BLOCK_CLOTH_FALL", "BLOCK_CLOTH_HIT"),
BLOCK_WOOL_PLACE = std("block.wool.place", "BLOCK_WOOL_FALL", "BLOCK_CLOTH_PLACE"),
BLOCK_WOOL_STEP = std("block.wool.step", "STEP_WOOL", "BLOCK_CLOTH_STEP"),
ENTITY_ARMOR_STAND_BREAK = std("entity.armor_stand.break", "ENTITY_ARMORSTAND_BREAK"),
ENTITY_ARMOR_STAND_FALL = std("entity.armor_stand.fall", "ENTITY_ARMORSTAND_FALL"),
ENTITY_ARMOR_STAND_HIT = std("entity.armor_stand.hit", "ENTITY_ARMORSTAND_HIT"),
ENTITY_ARMOR_STAND_PLACE = std("entity.armor_stand.place", "ENTITY_ARMORSTAND_PLACE"),
ENTITY_ARROW_HIT = std("entity.arrow.hit", "ARROW_HIT"),
ENTITY_ARROW_HIT_PLAYER = std("entity.arrow.hit_player", "SUCCESSFUL_HIT"),
ENTITY_ARROW_SHOOT = std("entity.arrow.shoot", "SHOOT_ARROW"),
ENTITY_BAT_AMBIENT = std("entity.bat.ambient", "BAT_IDLE"),
ENTITY_BAT_DEATH = std("entity.bat.death", "BAT_DEATH"),
ENTITY_BAT_HURT = std("entity.bat.hurt", "BAT_HURT"),
ENTITY_BAT_LOOP = std("entity.bat.loop", "BAT_LOOP"),
ENTITY_BAT_TAKEOFF = std("entity.bat.takeoff", "BAT_TAKEOFF"),
ENTITY_BLAZE_AMBIENT = std("entity.blaze.ambient", "BLAZE_BREATH"),
ENTITY_BLAZE_DEATH = std("entity.blaze.death", "BLAZE_DEATH"),
ENTITY_BLAZE_HURT = std("entity.blaze.hurt", "BLAZE_HIT"),
ENTITY_CAT_AMBIENT = std("entity.cat.ambient", "CAT_MEOW"),
ENTITY_CAT_EAT = std("entity.cat.eat"),
ENTITY_CAT_HISS = std("entity.cat.hiss", "CAT_HISS"),
ENTITY_CAT_HURT = std("entity.cat.hurt", "CAT_HIT"),
ENTITY_CAT_PURR = std("entity.cat.purr", "CAT_PURR"),
ENTITY_CAT_PURREOW = std("entity.cat.purreow", "CAT_PURREOW"),
ENTITY_CHICKEN_AMBIENT = std("entity.chicken.ambient", "CHICKEN_IDLE"),
ENTITY_CHICKEN_EGG = std("entity.chicken.egg", "CHICKEN_EGG_POP"),
ENTITY_CHICKEN_HURT = std("entity.chicken.hurt", "CHICKEN_HURT"),
ENTITY_CHICKEN_STEP = std("entity.chicken.step", "CHICKEN_WALK"),
ENTITY_COW_AMBIENT = std("entity.cow.ambient", "COW_IDLE"),
ENTITY_COW_HURT = std("entity.cow.hurt", "COW_HURT"),
ENTITY_COW_STEP = std("entity.cow.step", "COW_WALK"),
ENTITY_CREEPER_DEATH = std("entity.creeper.death", "CREEPER_DEATH"),
ENTITY_CREEPER_PRIMED = std("entity.creeper.primed", "CREEPER_HISS"),
ENTITY_DONKEY_AMBIENT = std("entity.donkey.ambient", "DONKEY_IDLE"),
ENTITY_DONKEY_ANGRY = std("entity.donkey.angry", "DONKEY_ANGRY"),
ENTITY_DONKEY_DEATH = std("entity.donkey.death", "DONKEY_DEATH"),
ENTITY_DONKEY_HURT = std("entity.donkey.hurt", "DONKEY_HIT"),
ENTITY_DRAGON_FIREBALL_EXPLODE = std("entity.dragon_fireball.explode", "ENTITY_ENDERDRAGON_FIREBALL_EXPLODE"),
ENTITY_ENDERMAN_AMBIENT = std("entity.enderman.ambient", "ENDERMAN_IDLE", "ENTITY_ENDERMEN_AMBIENT"),
ENTITY_ENDERMAN_DEATH = std("entity.enderman.death", "ENDERMAN_DEATH", "ENTITY_ENDERMEN_DEATH"),
ENTITY_ENDERMAN_HURT = std("entity.enderman.hurt", "ENDERMAN_HIT", "ENTITY_ENDERMEN_HURT"),
ENTITY_ENDERMAN_SCREAM = std("entity.enderman.scream", "ENDERMAN_SCREAM", "ENTITY_ENDERMEN_SCREAM"),
ENTITY_ENDERMAN_STARE = std("entity.enderman.stare", "ENDERMAN_STARE", "ENTITY_ENDERMEN_STARE"),
ENTITY_ENDERMAN_TELEPORT = std("entity.enderman.teleport", "ENDERMAN_TELEPORT", "ENTITY_ENDERMEN_TELEPORT"),
ENTITY_ENDER_DRAGON_AMBIENT = std("entity.ender_dragon.ambient", "ENDERDRAGON_WINGS", "ENTITY_ENDERDRAGON_AMBIENT"),
ENTITY_ENDER_DRAGON_DEATH = std("entity.ender_dragon.death", "ENDERDRAGON_DEATH", "ENTITY_ENDERDRAGON_DEATH"),
ENTITY_ENDER_DRAGON_FLAP = std("entity.ender_dragon.flap", "ENDERDRAGON_WINGS", "ENTITY_ENDERDRAGON_FLAP"),
ENTITY_ENDER_DRAGON_GROWL = std("entity.ender_dragon.growl", "ENDERDRAGON_GROWL", "ENTITY_ENDERDRAGON_GROWL"),
ENTITY_ENDER_DRAGON_HURT = std("entity.ender_dragon.hurt", "ENDERDRAGON_HIT", "ENTITY_ENDERDRAGON_HURT"),
ENTITY_ENDER_DRAGON_SHOOT = std("entity.ender_dragon.shoot", "ENTITY_ENDERDRAGON_SHOOT"),
ENTITY_ENDER_EYE_LAUNCH = std("entity.ender_eye.launch", "ENTITY_ENDER_EYE_DEATH", "ENTITY_ENDEREYE_DEATH", "ENTITY_ENDEREYE_LAUNCH"),
ENTITY_ENDER_PEARL_THROW = std("entity.ender_pearl.throw", "ENTITY_ENDERPEARL_THROW"),
ENTITY_EVOKER_AMBIENT = std("entity.evoker.ambient", "ENTITY_EVOCATION_ILLAGER_AMBIENT"),
ENTITY_EVOKER_CAST_SPELL = std("entity.evoker.cast_spell", "ENTITY_EVOCATION_ILLAGER_CAST_SPELL"),
ENTITY_EVOKER_DEATH = std("entity.evoker.death", "ENTITY_EVOCATION_ILLAGER_DEATH"),
ENTITY_EVOKER_FANGS_ATTACK = std("entity.evoker_fangs.attack", "ENTITY_EVOCATION_FANGS_ATTACK"),
ENTITY_EVOKER_HURT = std("entity.evoker.hurt", "ENTITY_EVOCATION_ILLAGER_HURT"),
ENTITY_EVOKER_PREPARE_ATTACK = std("entity.evoker.prepare_attack", "ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK"),
ENTITY_EVOKER_PREPARE_SUMMON = std("entity.evoker.prepare_summon", "ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON"),
ENTITY_EVOKER_PREPARE_WOLOLO = std("entity.evoker.prepare_wololo", "ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO"),
ENTITY_FIREWORK_ROCKET_BLAST = std("entity.firework_rocket.blast", "FIREWORK_BLAST", "ENTITY_FIREWORK_BLAST"),
ENTITY_FIREWORK_ROCKET_BLAST_FAR = std("entity.firework_rocket.blast_far", "FIREWORK_BLAST2", "ENTITY_FIREWORK_BLAST_FAR"),
ENTITY_FIREWORK_ROCKET_LARGE_BLAST = std("entity.firework_rocket.large_blast", "FIREWORK_LARGE_BLAST", "ENTITY_FIREWORK_LARGE_BLAST"),
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR = std("entity.firework_rocket.large_blast_far", "FIREWORK_LARGE_BLAST2", "ENTITY_FIREWORK_LARGE_BLAST_FAR"),
ENTITY_FIREWORK_ROCKET_LAUNCH = std("entity.firework_rocket.launch", "FIREWORK_LAUNCH", "ENTITY_FIREWORK_LAUNCH"),
ENTITY_FIREWORK_ROCKET_TWINKLE = std("entity.firework_rocket.twinkle", "FIREWORK_TWINKLE", "ENTITY_FIREWORK_TWINKLE"),
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR = std("entity.firework_rocket.twinkle_far", "FIREWORK_TWINKLE2", "ENTITY_FIREWORK_TWINKLE_FAR"),
ENTITY_FISHING_BOBBER_SPLASH = std("entity.fishing_bobber.splash", "SPLASH2", "ENTITY_BOBBER_SPLASH"),
ENTITY_FISHING_BOBBER_THROW = std("entity.fishing_bobber.throw", "ENTITY_BOBBER_THROW"),
ENTITY_GENERIC_BIG_FALL = std("entity.generic.big_fall", "FALL_BIG"),
ENTITY_GENERIC_DRINK = std("entity.generic.drink", "DRINK"),
ENTITY_GENERIC_EAT = std("entity.generic.eat", "EAT"),
ENTITY_GENERIC_EXPLODE = std("entity.generic.explode", "EXPLODE"),
ENTITY_GENERIC_SMALL_FALL = std("entity.generic.small_fall", "FALL_SMALL"),
ENTITY_GENERIC_SPLASH = std("entity.generic.splash", "SPLASH"),
ENTITY_GENERIC_SWIM = std("entity.generic.swim", "SWIM"),
ENTITY_GHAST_AMBIENT = std("entity.ghast.ambient", "GHAST_MOAN"),
ENTITY_GHAST_DEATH = std("entity.ghast.death", "GHAST_DEATH"),
ENTITY_GHAST_HURT = std("entity.ghast.hurt", "GHAST_SCREAM2"),
ENTITY_GHAST_SCREAM = std("entity.ghast.scream", "GHAST_SCREAM"),
ENTITY_GHAST_SHOOT = std("entity.ghast.shoot", "GHAST_FIREBALL"),
ENTITY_GHAST_WARN = std("entity.ghast.warn", "GHAST_CHARGE"),
ENTITY_HORSE_AMBIENT = std("entity.horse.ambient", "HORSE_IDLE"),
ENTITY_HORSE_ANGRY = std("entity.horse.angry", "HORSE_ANGRY"),
ENTITY_HORSE_ARMOR = std("entity.horse.armor", "HORSE_ARMOR"),
ENTITY_HORSE_BREATHE = std("entity.horse.breathe", "HORSE_BREATHE"),
ENTITY_HORSE_DEATH = std("entity.horse.death", "HORSE_DEATH"),
ENTITY_HORSE_EAT = std("entity.horse.eat"),
ENTITY_HORSE_GALLOP = std("entity.horse.gallop", "HORSE_GALLOP"),
ENTITY_HORSE_HURT = std("entity.horse.hurt", "HORSE_HIT"),
ENTITY_HORSE_JUMP = std("entity.horse.jump", "HORSE_JUMP"),
ENTITY_HORSE_LAND = std("entity.horse.land", "HORSE_LAND"),
ENTITY_HORSE_SADDLE = std("entity.horse.saddle", "HORSE_SADDLE"),
ENTITY_HORSE_STEP = std("entity.horse.step", "HORSE_SOFT"),
ENTITY_HORSE_STEP_WOOD = std("entity.horse.step_wood", "HORSE_WOOD"),
ENTITY_HOSTILE_BIG_FALL = std("entity.hostile.big_fall", "FALL_BIG"),
ENTITY_HOSTILE_SMALL_FALL = std("entity.hostile.small_fall", "FALL_SMALL"),
ENTITY_HOSTILE_SPLASH = std("entity.hostile.splash", "SPLASH"),
ENTITY_HOSTILE_SWIM = std("entity.hostile.swim", "SWIM"),
ENTITY_ILLUSIONER_AMBIENT = std("entity.illusioner.ambient", "ENTITY_ILLUSION_ILLAGER_AMBIENT"),
ENTITY_ILLUSIONER_CAST_SPELL = std("entity.illusioner.cast_spell", "ENTITY_ILLUSION_ILLAGER_CAST_SPELL"),
ENTITY_ILLUSIONER_DEATH = std("entity.illusioner.death", "ENTITY_ILLUSIONER_CAST_DEATH", "ENTITY_ILLUSION_ILLAGER_DEATH"),
ENTITY_ILLUSIONER_HURT = std("entity.illusioner.hurt", "ENTITY_ILLUSION_ILLAGER_HURT"),
ENTITY_ILLUSIONER_MIRROR_MOVE = std("entity.illusioner.mirror_move", "ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE"),
ENTITY_ILLUSIONER_PREPARE_BLINDNESS = std("entity.illusioner.prepare_blindness", "ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS"),
ENTITY_ILLUSIONER_PREPARE_MIRROR = std("entity.illusioner.prepare_mirror", "ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR"),
ENTITY_IRON_GOLEM_ATTACK = std("entity.iron_golem.attack", "IRONGOLEM_THROW", "ENTITY_IRONGOLEM_ATTACK"),
ENTITY_IRON_GOLEM_DEATH = std("entity.iron_golem.death", "IRONGOLEM_DEATH", "ENTITY_IRONGOLEM_DEATH"),
ENTITY_IRON_GOLEM_HURT = std("entity.iron_golem.hurt", "IRONGOLEM_HIT", "ENTITY_IRONGOLEM_HURT"),
ENTITY_IRON_GOLEM_STEP = std("entity.iron_golem.step", "IRONGOLEM_WALK", "ENTITY_IRONGOLEM_STEP"),
ENTITY_ITEM_BREAK = std("entity.item.break", "ITEM_BREAK"),
ENTITY_ITEM_FRAME_ADD_ITEM = std("entity.item_frame.add_item", "ENTITY_ITEMFRAME_ADD_ITEM"),
ENTITY_ITEM_FRAME_BREAK = std("entity.item_frame.break", "ENTITY_ITEMFRAME_BREAK"),
ENTITY_ITEM_FRAME_PLACE = std("entity.item_frame.place", "ENTITY_ITEMFRAME_PLACE"),
ENTITY_ITEM_FRAME_REMOVE_ITEM = std("entity.item_frame.remove_item", "ENTITY_ITEMFRAME_REMOVE_ITEM"),
ENTITY_ITEM_FRAME_ROTATE_ITEM = std("entity.item_frame.rotate_item", "ENTITY_ITEMFRAME_ROTATE_ITEM"),
ENTITY_ITEM_PICKUP = std("entity.item.pickup", "ITEM_PICKUP"),
ENTITY_LEASH_KNOT_BREAK = std("entity.leash_knot.break", "ENTITY_LEASHKNOT_BREAK"),
ENTITY_LEASH_KNOT_PLACE = std("entity.leash_knot.place", "ENTITY_LEASHKNOT_PLACE"),
ENTITY_LIGHTNING_BOLT_IMPACT = std("entity.lightning_bolt.impact", "ENTITY_LIGHTNING_IMPACT", "AMBIENCE_THUNDER"),
ENTITY_LIGHTNING_BOLT_THUNDER = std("entity.lightning_bolt.thunder", "ENTITY_LIGHTNING_THUNDER", "AMBIENCE_THUNDER"),
ENTITY_LINGERING_POTION_THROW = std("entity.lingering_potion.throw", "ENTITY_LINGERINGPOTION_THROW"),
ENTITY_MAGMA_CUBE_DEATH = std("entity.magma_cube.death", "ENTITY_MAGMACUBE_DEATH"),
ENTITY_MAGMA_CUBE_DEATH_SMALL = std("entity.magma_cube.death_small", "ENTITY_SMALL_MAGMACUBE_DEATH"),
ENTITY_MAGMA_CUBE_HURT = std("entity.magma_cube.hurt", "ENTITY_MAGMACUBE_HURT"),
ENTITY_MAGMA_CUBE_HURT_SMALL = std("entity.magma_cube.hurt_small", "ENTITY_SMALL_MAGMACUBE_HURT"),
ENTITY_MAGMA_CUBE_JUMP = std("entity.magma_cube.jump", "MAGMACUBE_JUMP", "ENTITY_MAGMACUBE_JUMP"),
ENTITY_MAGMA_CUBE_SQUISH = std("entity.magma_cube.squish", "MAGMACUBE_WALK", "ENTITY_MAGMACUBE_SQUISH"),
ENTITY_MAGMA_CUBE_SQUISH_SMALL = std("entity.magma_cube.squish_small", "MAGMACUBE_WALK2", "ENTITY_SMALL_MAGMACUBE_SQUISH"),
ENTITY_MINECART_INSIDE = std("entity.minecart.inside", "MINECART_INSIDE"),
ENTITY_MINECART_RIDING = std("entity.minecart.riding", "MINECART_BASE"),
ENTITY_MULE_CHEST = std("entity.mule.chest", "ENTITY_MULE_AMBIENT"),
ENTITY_MULE_DEATH = std("entity.mule.death", "ENTITY_MULE_AMBIENT"),
ENTITY_MULE_HURT = std("entity.mule.hurt", "ENTITY_MULE_AMBIENT"),
ENTITY_PIG_AMBIENT = std("entity.pig.ambient", "PIG_IDLE"),
ENTITY_PIG_DEATH = std("entity.pig.death", "PIG_DEATH"),
ENTITY_PIG_SADDLE = std("entity.pig.saddle", "ENTITY_PIG_HURT"),
ENTITY_PIG_STEP = std("entity.pig.step", "PIG_WALK"),
ENTITY_PLAYER_ATTACK_STRONG = std("entity.player.attack.strong", "SUCCESSFUL_HIT"),
ENTITY_PLAYER_BIG_FALL = std("entity.player.big_fall", "FALL_BIG"),
ENTITY_PLAYER_BURP = std("entity.player.burp", "BURP"),
ENTITY_PLAYER_HURT = std("entity.player.hurt", "HURT_FLESH"),
ENTITY_PLAYER_LEVELUP = std("entity.player.levelup", "LEVEL_UP"),
ENTITY_PLAYER_SMALL_FALL = std("entity.player.small_fall", "FALL_SMALL"),
ENTITY_PLAYER_SPLASH = std("entity.player.splash", "SLASH"),
ENTITY_PLAYER_SPLASH_HIGH_SPEED = std("entity.player.splash.high_speed", "SPLASH"),
ENTITY_PLAYER_SWIM = std("entity.player.swim", "SWIM"),
ENTITY_POLAR_BEAR_AMBIENT_BABY = std("entity.polar_bear.ambient_baby", "ENTITY_POLAR_BEAR_BABY_AMBIENT"),
ENTITY_SALMON_HURT = std("entity.salmon.hurt", "ENTITY_SALMON_FLOP"),
ENTITY_SHEEP_AMBIENT = std("entity.sheep.ambient", "SHEEP_IDLE"),
ENTITY_SHEEP_SHEAR = std("entity.sheep.shear", "SHEEP_SHEAR"),
ENTITY_SHEEP_STEP = std("entity.sheep.step", "SHEEP_WALK"),
ENTITY_SILVERFISH_AMBIENT = std("entity.silverfish.ambient", "SILVERFISH_IDLE"),
ENTITY_SILVERFISH_DEATH = std("entity.silverfish.death", "SILVERFISH_KILL"),
ENTITY_SILVERFISH_HURT = std("entity.silverfish.hurt", "SILVERFISH_HIT"),
ENTITY_SILVERFISH_STEP = std("entity.silverfish.step", "SILVERFISH_WALK"),
ENTITY_SKELETON_AMBIENT = std("entity.skeleton.ambient", "SKELETON_IDLE"),
ENTITY_SKELETON_DEATH = std("entity.skeleton.death", "SKELETON_DEATH"),
ENTITY_SKELETON_HORSE_AMBIENT = std("entity.skeleton_horse.ambient", "HORSE_SKELETON_IDLE"),
ENTITY_SKELETON_HORSE_DEATH = std("entity.skeleton_horse.death", "HORSE_SKELETON_DEATH"),
ENTITY_SKELETON_HORSE_HURT = std("entity.skeleton_horse.hurt", "HORSE_SKELETON_HIT"),
ENTITY_SKELETON_HURT = std("entity.skeleton.hurt", "SKELETON_HURT"),
ENTITY_SKELETON_STEP = std("entity.skeleton.step", "SKELETON_WALK"),
ENTITY_SLIME_ATTACK = std("entity.slime.attack", "SLIME_ATTACK"),
ENTITY_SLIME_HURT_SMALL = std("entity.slime.hurt_small", "ENTITY_SMALL_SLIME_HURT"),
ENTITY_SLIME_JUMP = std("entity.slime.jump", "SLIME_WALK", "ENTITY_SMALL_SLIME_DEATH"),
ENTITY_SLIME_JUMP_SMALL = std("entity.slime.jump_small", "SLIME_WALK2", "ENTITY_SMALL_SLIME_SQUISH", "ENTITY_SMALL_SLIME_JUMP"),
ENTITY_SLIME_SQUISH = std("entity.slime.squish", "SLIME_WALK2"),
ENTITY_SLIME_SQUISH_SMALL = std("entity.slime.squish_small", "ENTITY_SMALL_SLIME_SQUISH"),
ENTITY_SNOW_GOLEM_AMBIENT = std("entity.snow_golem.ambient", "ENTITY_SNOWMAN_AMBIENT"),
ENTITY_SNOW_GOLEM_DEATH = std("entity.snow_golem.death", "ENTITY_SNOWMAN_DEATH"),
ENTITY_SNOW_GOLEM_HURT = std("entity.snow_golem.hurt", "ENTITY_SNOWMAN_HURT"),
ENTITY_SNOW_GOLEM_SHEAR = std("entity.snow_golem.shear"),
ENTITY_SNOW_GOLEM_SHOOT = std("entity.snow_golem.shoot", "ENTITY_SNOWMAN_SHOOT"),
ENTITY_SPIDER_AMBIENT = std("entity.spider.ambient", "SPIDER_IDLE"),
ENTITY_SPIDER_DEATH = std("entity.spider.death", "SPIDER_DEATH"),
ENTITY_SPIDER_STEP = std("entity.spider.step", "SPIDER_WALK"),
ENTITY_TNT_PRIMED = std("entity.tnt.primed", "FUSE"),
ENTITY_TROPICAL_FISH_FLOP = std("entity.tropical_fish.flop", "ENTITY_TROPICAL_FISH_DEATH"),
ENTITY_VILLAGER_AMBIENT = std("entity.villager.ambient", "VILLAGER_IDLE"),
ENTITY_VILLAGER_DEATH = std("entity.villager.death", "VILLAGER_DEATH"),
ENTITY_VILLAGER_HURT = std("entity.villager.hurt", "VILLAGER_HIT"),
ENTITY_VILLAGER_NO = std("entity.villager.no", "VILLAGER_NO"),
ENTITY_VILLAGER_TRADE = std("entity.villager.trade", "VILLAGER_HAGGLE", "ENTITY_VILLAGER_TRADING"),
ENTITY_VILLAGER_YES = std("entity.villager.yes", "VILLAGER_YES"),
ENTITY_VINDICATOR_AMBIENT = std("entity.vindicator.ambient", "ENTITY_VINDICATION_ILLAGER_AMBIENT"),
ENTITY_VINDICATOR_DEATH = std("entity.vindicator.death", "ENTITY_VINDICATION_ILLAGER_DEATH"),
ENTITY_VINDICATOR_HURT = std("entity.vindicator.hurt", "ENTITY_VINDICATION_ILLAGER_HURT"),
ENTITY_WITHER_AMBIENT = std("entity.wither.ambient", "WITHER_IDLE"),
ENTITY_WITHER_DEATH = std("entity.wither.death", "WITHER_DEATH"),
ENTITY_WITHER_HURT = std("entity.wither.hurt", "WITHER_HURT"),
ENTITY_WITHER_SHOOT = std("entity.wither.shoot", "WITHER_SHOOT"),
ENTITY_WITHER_SPAWN = std("entity.wither.spawn", "WITHER_SPAWN"),
ENTITY_WOLF_AMBIENT = std("entity.wolf.ambient", "WOLF_BARK"),
ENTITY_WOLF_DEATH = std("entity.wolf.death", "WOLF_DEATH"),
ENTITY_WOLF_GROWL = std("entity.wolf.growl", "WOLF_GROWL"),
ENTITY_WOLF_HOWL = std("entity.wolf.howl", "WOLF_HOWL"),
ENTITY_WOLF_HURT = std("entity.wolf.hurt", "WOLF_HURT"),
ENTITY_WOLF_PANT = std("entity.wolf.pant", "WOLF_PANT"),
ENTITY_WOLF_SHAKE = std("entity.wolf.shake", "WOLF_SHAKE"),
ENTITY_WOLF_STEP = std("entity.wolf.step", "WOLF_WALK"),
ENTITY_WOLF_WHINE = std("entity.wolf.whine", "WOLF_WHINE"),
ENTITY_ZOMBIE_AMBIENT = std("entity.zombie.ambient", "ZOMBIE_IDLE"),
ENTITY_ZOMBIE_ATTACK_IRON_DOOR = std("entity.zombie.attack_iron_door", "ZOMBIE_METAL"),
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR = std("entity.zombie.attack_wooden_door", "ZOMBIE_WOOD", "ENTITY_ZOMBIE_ATTACK_DOOR_WOOD"),
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR = std("entity.zombie.break_wooden_door", "ZOMBIE_WOODBREAK", "ENTITY_ZOMBIE_BREAK_DOOR_WOOD"),
ENTITY_ZOMBIE_DEATH = std("entity.zombie.death", "ZOMBIE_DEATH"),
ENTITY_ZOMBIE_HORSE_AMBIENT = std("entity.zombie_horse.ambient", "HORSE_ZOMBIE_IDLE"),
ENTITY_ZOMBIE_HORSE_DEATH = std("entity.zombie_horse.death", "HORSE_ZOMBIE_DEATH"),
ENTITY_ZOMBIE_HORSE_HURT = std("entity.zombie_horse.hurt", "HORSE_ZOMBIE_HIT"),
ENTITY_ZOMBIE_HURT = std("entity.zombie.hurt", "ZOMBIE_HURT"),
ENTITY_ZOMBIE_INFECT = std("entity.zombie.infect", "ZOMBIE_INFECT"),
ENTITY_ZOMBIE_STEP = std("entity.zombie.step", "ZOMBIE_WALK"),
ENTITY_ZOMBIE_VILLAGER_CONVERTED = std("entity.zombie_villager.converted", "ZOMBIE_UNFECT"),
ENTITY_ZOMBIE_VILLAGER_CURE = std("entity.zombie_villager.cure", "ZOMBIE_REMEDY"),
ENTITY_ZOMBIFIED_PIGLIN_AMBIENT = std("entity.zombified_piglin.ambient", "ZOMBIE_PIG_IDLE", "ENTITY_ZOMBIE_PIG_AMBIENT", "ENTITY_ZOMBIE_PIGMAN_AMBIENT"),
ENTITY_ZOMBIFIED_PIGLIN_ANGRY = std("entity.zombified_piglin.angry", "ZOMBIE_PIG_ANGRY", "ENTITY_ZOMBIE_PIG_ANGRY", "ENTITY_ZOMBIE_PIGMAN_ANGRY"),
ENTITY_ZOMBIFIED_PIGLIN_DEATH = std("entity.zombified_piglin.death", "ZOMBIE_PIG_DEATH", "ENTITY_ZOMBIE_PIG_DEATH", "ENTITY_ZOMBIE_PIGMAN_DEATH"),
ENTITY_ZOMBIFIED_PIGLIN_HURT = std("entity.zombified_piglin.hurt", "ZOMBIE_PIG_HURT", "ENTITY_ZOMBIE_PIG_HURT", "ENTITY_ZOMBIE_PIGMAN_HURT"),
ITEM_FLINTANDSTEEL_USE = std("item.flintandsteel.use", "FIRE_IGNITE"),
ITEM_TRIDENT_RIPTIDE_2 = std("item.trident.riptide_2", "ITEM_TRIDENT_RIPTIDE_1"),
ITEM_TRIDENT_RIPTIDE_3 = std("item.trident.riptide_3", "ITEM_TRIDENT_RIPTIDE_1"),
MUSIC_DISC_11 = std("music_disc.11", "RECORD_11"),
MUSIC_DISC_13 = std("music_disc.13", "RECORD_13"),
MUSIC_DISC_BLOCKS = std("music_disc.blocks", "RECORD_BLOCKS"),
MUSIC_DISC_CAT = std("music_disc.cat", "RECORD_CAT"),
MUSIC_DISC_CHIRP = std("music_disc.chirp", "RECORD_CHIRP"),
MUSIC_DISC_FAR = std("music_disc.far", "RECORD_FAR"),
MUSIC_DISC_MALL = std("music_disc.mall", "RECORD_MALL"),
MUSIC_DISC_MELLOHI = std("music_disc.mellohi", "RECORD_MELLOHI"),
MUSIC_DISC_STAL = std("music_disc.stal", "RECORD_STAL"),
MUSIC_DISC_STRAD = std("music_disc.strad", "RECORD_STRAD"),
MUSIC_DISC_WAIT = std("music_disc.wait", "RECORD_WAIT"),
MUSIC_DISC_WARD = std("music_disc.ward", "RECORD_WARD"),
MUSIC_NETHER_BASALT_DELTAS = std("music.nether.basalt_deltas", "MUSIC_NETHER"),
UI_BUTTON_CLICK = std("ui.button.click", "CLICK"),
WEATHER_RAIN = std("weather.rain", "AMBIENCE_RAIN"),
AMBIENT_CAVE = std("ambient.cave", "AMBIENCE_CAVE"),
ENTITY_EXPERIENCE_ORB_PICKUP = std("entity.experience_orb.pickup", "ORB_PICKUP"),
AMBIENT_BASALT_DELTAS_ADDITIONS = std("ambient.basalt_deltas.additions"),
AMBIENT_BASALT_DELTAS_LOOP = std("ambient.basalt_deltas.loop"),
AMBIENT_BASALT_DELTAS_MOOD = std("ambient.basalt_deltas.mood"),
AMBIENT_CRIMSON_FOREST_ADDITIONS = std("ambient.crimson_forest.additions"),
AMBIENT_CRIMSON_FOREST_LOOP = std("ambient.crimson_forest.loop"),
AMBIENT_CRIMSON_FOREST_MOOD = std("ambient.crimson_forest.mood"),
AMBIENT_NETHER_WASTES_ADDITIONS = std("ambient.nether_wastes.additions"),
AMBIENT_NETHER_WASTES_LOOP = std("ambient.nether_wastes.loop"),
AMBIENT_NETHER_WASTES_MOOD = std("ambient.nether_wastes.mood"),
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS = std("ambient.soul_sand_valley.additions"),
AMBIENT_SOUL_SAND_VALLEY_LOOP = std("ambient.soul_sand_valley.loop"),
AMBIENT_SOUL_SAND_VALLEY_MOOD = std("ambient.soul_sand_valley.mood"),
AMBIENT_UNDERWATER_ENTER = std("ambient.underwater.enter"),
AMBIENT_UNDERWATER_EXIT = std("ambient.underwater.exit"),
AMBIENT_WARPED_FOREST_ADDITIONS = std("ambient.warped_forest.additions"),
AMBIENT_WARPED_FOREST_LOOP = std("ambient.warped_forest.loop"),
AMBIENT_WARPED_FOREST_MOOD = std("ambient.warped_forest.mood"),
BLOCK_AMETHYST_BLOCK_BREAK = std("block.amethyst_block.break"),
BLOCK_AMETHYST_BLOCK_CHIME = std("block.amethyst_block.chime"),
BLOCK_AMETHYST_BLOCK_FALL = std("block.amethyst_block.fall"),
BLOCK_AMETHYST_BLOCK_HIT = std("block.amethyst_block.hit"),
BLOCK_AMETHYST_BLOCK_PLACE = std("block.amethyst_block.place"),
BLOCK_AMETHYST_BLOCK_RESONATE = std("block.amethyst_block.resonate"),
BLOCK_AMETHYST_BLOCK_STEP = std("block.amethyst_block.step"),
BLOCK_AMETHYST_CLUSTER_BREAK = std("block.amethyst_cluster.break"),
BLOCK_AMETHYST_CLUSTER_FALL = std("block.amethyst_cluster.fall"),
BLOCK_AMETHYST_CLUSTER_HIT = std("block.amethyst_cluster.hit"),
BLOCK_AMETHYST_CLUSTER_PLACE = std("block.amethyst_cluster.place"),
BLOCK_AMETHYST_CLUSTER_STEP = std("block.amethyst_cluster.step"),
BLOCK_ANCIENT_DEBRIS_BREAK = std("block.ancient_debris.break"),
BLOCK_ANCIENT_DEBRIS_FALL = std("block.ancient_debris.fall"),
BLOCK_ANCIENT_DEBRIS_HIT = std("block.ancient_debris.hit"),
BLOCK_ANCIENT_DEBRIS_PLACE = std("block.ancient_debris.place"),
BLOCK_ANCIENT_DEBRIS_STEP = std("block.ancient_debris.step"),
BLOCK_ANVIL_DESTROY = std("block.anvil.destroy"),
BLOCK_ANVIL_FALL = std("block.anvil.fall"),
BLOCK_AZALEA_BREAK = std("block.azalea.break"),
BLOCK_AZALEA_FALL = std("block.azalea.fall"),
BLOCK_AZALEA_HIT = std("block.azalea.hit"),
BLOCK_AZALEA_LEAVES_BREAK = std("block.azalea_leaves.break"),
BLOCK_AZALEA_LEAVES_FALL = std("block.azalea_leaves.fall"),
BLOCK_AZALEA_LEAVES_HIT = std("block.azalea_leaves.hit"),
BLOCK_AZALEA_LEAVES_PLACE = std("block.azalea_leaves.place"),
BLOCK_AZALEA_LEAVES_STEP = std("block.azalea_leaves.step"),
BLOCK_AZALEA_PLACE = std("block.azalea.place"),
BLOCK_AZALEA_STEP = std("block.azalea.step"),
BLOCK_BAMBOO_BREAK = std("block.bamboo.break"),
BLOCK_BAMBOO_FALL = std("block.bamboo.fall"),
BLOCK_BAMBOO_HIT = std("block.bamboo.hit"),
BLOCK_BAMBOO_PLACE = std("block.bamboo.place"),
BLOCK_BAMBOO_SAPLING_BREAK = std("block.bamboo_sapling.break"),
BLOCK_BAMBOO_SAPLING_HIT = std("block.bamboo_sapling.hit"),
BLOCK_BAMBOO_SAPLING_PLACE = std("block.bamboo_sapling.place"),
BLOCK_BAMBOO_STEP = std("block.bamboo.step"),
BLOCK_BAMBOO_WOOD_BREAK = std("block.bamboo_wood.break"),
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF = std("block.bamboo_wood_button.click_off"),
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON = std("block.bamboo_wood_button.click_on"),
BLOCK_BAMBOO_WOOD_DOOR_CLOSE = std("block.bamboo_wood_door.close"),
BLOCK_BAMBOO_WOOD_DOOR_OPEN = std("block.bamboo_wood_door.open"),
BLOCK_BAMBOO_WOOD_FALL = std("block.bamboo_wood.fall"),
BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE = std("block.bamboo_wood_fence_gate.close"),
BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN = std("block.bamboo_wood_fence_gate.open"),
BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK = std("block.bamboo_wood_hanging_sign.break"),
BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL = std("block.bamboo_wood_hanging_sign.fall"),
BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT = std("block.bamboo_wood_hanging_sign.hit"),
BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE = std("block.bamboo_wood_hanging_sign.place"),
BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP = std("block.bamboo_wood_hanging_sign.step"),
BLOCK_BAMBOO_WOOD_HIT = std("block.bamboo_wood.hit"),
BLOCK_BAMBOO_WOOD_PLACE = std("block.bamboo_wood.place"),
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF = std("block.bamboo_wood_pressure_plate.click_off"),
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON = std("block.bamboo_wood_pressure_plate.click_on"),
BLOCK_BAMBOO_WOOD_STEP = std("block.bamboo_wood.step"),
BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE = std("block.bamboo_wood_trapdoor.close"),
BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN = std("block.bamboo_wood_trapdoor.open"),
BLOCK_BARREL_CLOSE = std("block.barrel.close"),
BLOCK_BARREL_OPEN = std("block.barrel.open"),
BLOCK_BASALT_BREAK = std("block.basalt.break"),
BLOCK_BASALT_FALL = std("block.basalt.fall"),
BLOCK_BASALT_HIT = std("block.basalt.hit"),
BLOCK_BASALT_PLACE = std("block.basalt.place"),
BLOCK_BASALT_STEP = std("block.basalt.step"),
BLOCK_BEACON_ACTIVATE = std("block.beacon.activate"),
BLOCK_BEACON_AMBIENT = std("block.beacon.ambient"),
BLOCK_BEEHIVE_DRIP = std("block.beehive.drip"),
BLOCK_BEEHIVE_ENTER = std("block.beehive.enter"),
BLOCK_BEEHIVE_EXIT = std("block.beehive.exit"),
BLOCK_BEEHIVE_SHEAR = std("block.beehive.shear"),
BLOCK_BEEHIVE_WORK = std("block.beehive.work"),
BLOCK_BELL_RESONATE = std("block.bell.resonate"),
BLOCK_BELL_USE = std("block.bell.use"),
BLOCK_BIG_DRIPLEAF_BREAK = std("block.big_dripleaf.break"),
BLOCK_BIG_DRIPLEAF_FALL = std("block.big_dripleaf.fall"),
BLOCK_BIG_DRIPLEAF_HIT = std("block.big_dripleaf.hit"),
BLOCK_BIG_DRIPLEAF_PLACE = std("block.big_dripleaf.place"),
BLOCK_BIG_DRIPLEAF_STEP = std("block.big_dripleaf.step"),
BLOCK_BIG_DRIPLEAF_TILT_DOWN = std("block.big_dripleaf.tilt_down"),
BLOCK_BIG_DRIPLEAF_TILT_UP = std("block.big_dripleaf.tilt_up"),
BLOCK_BLASTFURNACE_FIRE_CRACKLE = std("block.blastfurnace.fire_crackle"),
BLOCK_BONE_BLOCK_BREAK = std("block.bone_block.break"),
BLOCK_BONE_BLOCK_FALL = std("block.bone_block.fall"),
BLOCK_BONE_BLOCK_HIT = std("block.bone_block.hit"),
BLOCK_BONE_BLOCK_PLACE = std("block.bone_block.place"),
BLOCK_BONE_BLOCK_STEP = std("block.bone_block.step"),
BLOCK_BREWING_STAND_BREW = std("block.brewing_stand.brew"),
BLOCK_BUBBLE_COLUMN_BUBBLE_POP = std("block.bubble_column.bubble_pop"),
BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT = std("block.bubble_column.upwards_ambient"),
BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE = std("block.bubble_column.upwards_inside"),
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT = std("block.bubble_column.whirlpool_ambient"),
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE = std("block.bubble_column.whirlpool_inside"),
BLOCK_CAKE_ADD_CANDLE = std("block.cake.add_candle"),
BLOCK_CALCITE_BREAK = std("block.calcite.break"),
BLOCK_CALCITE_FALL = std("block.calcite.fall"),
BLOCK_CALCITE_HIT = std("block.calcite.hit"),
BLOCK_CALCITE_PLACE = std("block.calcite.place"),
BLOCK_CALCITE_STEP = std("block.calcite.step"),
BLOCK_CAMPFIRE_CRACKLE = std("block.campfire.crackle"),
BLOCK_CANDLE_AMBIENT = std("block.candle.ambient"),
BLOCK_CANDLE_BREAK = std("block.candle.break"),
BLOCK_CANDLE_EXTINGUISH = std("block.candle.extinguish"),
BLOCK_CANDLE_FALL = std("block.candle.fall"),
BLOCK_CANDLE_HIT = std("block.candle.hit"),
BLOCK_CANDLE_PLACE = std("block.candle.place"),
BLOCK_CANDLE_STEP = std("block.candle.step"),
BLOCK_CAVE_VINES_BREAK = std("block.cave_vines.break"),
BLOCK_CAVE_VINES_FALL = std("block.cave_vines.fall"),
BLOCK_CAVE_VINES_HIT = std("block.cave_vines.hit"),
BLOCK_CAVE_VINES_PICK_BERRIES = std("block.cave_vines.pick_berries"),
BLOCK_CAVE_VINES_PLACE = std("block.cave_vines.place"),
BLOCK_CAVE_VINES_STEP = std("block.cave_vines.step"),
BLOCK_CHAIN_BREAK = std("block.chain.break"),
BLOCK_CHAIN_FALL = std("block.chain.fall"),
BLOCK_CHAIN_HIT = std("block.chain.hit"),
BLOCK_CHAIN_PLACE = std("block.chain.place"),
BLOCK_CHAIN_STEP = std("block.chain.step"),
BLOCK_CHERRY_LEAVES_BREAK = std("block.cherry_leaves.break"),
BLOCK_CHERRY_LEAVES_FALL = std("block.cherry_leaves.fall"),
BLOCK_CHERRY_LEAVES_HIT = std("block.cherry_leaves.hit"),
BLOCK_CHERRY_LEAVES_PLACE = std("block.cherry_leaves.place"),
BLOCK_CHERRY_LEAVES_STEP = std("block.cherry_leaves.step"),
BLOCK_CHERRY_SAPLING_BREAK = std("block.cherry_sapling.break"),
BLOCK_CHERRY_SAPLING_FALL = std("block.cherry_sapling.fall"),
BLOCK_CHERRY_SAPLING_HIT = std("block.cherry_sapling.hit"),
BLOCK_CHERRY_SAPLING_PLACE = std("block.cherry_sapling.place"),
BLOCK_CHERRY_SAPLING_STEP = std("block.cherry_sapling.step"),
BLOCK_CHERRY_WOOD_BREAK = std("block.cherry_wood.break"),
BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF = std("block.cherry_wood_button.click_off"),
BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON = std("block.cherry_wood_button.click_on"),
BLOCK_CHERRY_WOOD_DOOR_CLOSE = std("block.cherry_wood_door.close"),
BLOCK_CHERRY_WOOD_DOOR_OPEN = std("block.cherry_wood_door.open"),
BLOCK_CHERRY_WOOD_FALL = std("block.cherry_wood.fall"),
BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE = std("block.cherry_wood_fence_gate.close"),
BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN = std("block.cherry_wood_fence_gate.open"),
BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK = std("block.cherry_wood_hanging_sign.break"),
BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL = std("block.cherry_wood_hanging_sign.fall"),
BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT = std("block.cherry_wood_hanging_sign.hit"),
BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE = std("block.cherry_wood_hanging_sign.place"),
BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP = std("block.cherry_wood_hanging_sign.step"),
BLOCK_CHERRY_WOOD_HIT = std("block.cherry_wood.hit"),
BLOCK_CHERRY_WOOD_PLACE = std("block.cherry_wood.place"),
BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF = std("block.cherry_wood_pressure_plate.click_off"),
BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON = std("block.cherry_wood_pressure_plate.click_on"),
BLOCK_CHERRY_WOOD_STEP = std("block.cherry_wood.step"),
BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE = std("block.cherry_wood_trapdoor.close"),
BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN = std("block.cherry_wood_trapdoor.open"),
BLOCK_CHEST_LOCKED = std("block.chest.locked"),
BLOCK_CHISELED_BOOKSHELF_BREAK = std("block.chiseled_bookshelf.break"),
BLOCK_CHISELED_BOOKSHELF_FALL = std("block.chiseled_bookshelf.fall"),
BLOCK_CHISELED_BOOKSHELF_HIT = std("block.chiseled_bookshelf.hit"),
BLOCK_CHISELED_BOOKSHELF_INSERT = std("block.chiseled_bookshelf.insert"),
BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED = std("block.chiseled_bookshelf.insert.enchanted"),
BLOCK_CHISELED_BOOKSHELF_PICKUP = std("block.chiseled_bookshelf.pickup"),
BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED = std("block.chiseled_bookshelf.pickup.enchanted"),
BLOCK_CHISELED_BOOKSHELF_PLACE = std("block.chiseled_bookshelf.place"),
BLOCK_CHISELED_BOOKSHELF_STEP = std("block.chiseled_bookshelf.step"),
BLOCK_CHORUS_FLOWER_DEATH = std("block.chorus_flower.death"),
BLOCK_CHORUS_FLOWER_GROW = std("block.chorus_flower.grow"),
BLOCK_COBWEB_BREAK = std("block.cobweb.break"),
BLOCK_COBWEB_FALL = std("block.cobweb.fall"),
BLOCK_COBWEB_HIT = std("block.cobweb.hit"),
BLOCK_COBWEB_PLACE = std("block.cobweb.place"),
BLOCK_COBWEB_STEP = std("block.cobweb.step"),
BLOCK_COMPARATOR_CLICK = std("block.comparator.click"),
BLOCK_COMPOSTER_EMPTY = std("block.composter.empty"),
BLOCK_COMPOSTER_FILL = std("block.composter.fill"),
BLOCK_COMPOSTER_FILL_SUCCESS = std("block.composter.fill_success"),
BLOCK_COMPOSTER_READY = std("block.composter.ready"),
BLOCK_CONDUIT_ACTIVATE = std("block.conduit.activate"),
BLOCK_CONDUIT_AMBIENT = std("block.conduit.ambient"),
BLOCK_CONDUIT_AMBIENT_SHORT = std("block.conduit.ambient.short"),
BLOCK_CONDUIT_ATTACK_TARGET = std("block.conduit.attack.target"),
BLOCK_CONDUIT_DEACTIVATE = std("block.conduit.deactivate"),
BLOCK_COPPER_BREAK = std("block.copper.break"),
BLOCK_COPPER_BULB_BREAK = std("block.copper_bulb.break"),
BLOCK_COPPER_BULB_FALL = std("block.copper_bulb.fall"),
BLOCK_COPPER_BULB_HIT = std("block.copper_bulb.hit"),
BLOCK_COPPER_BULB_PLACE = std("block.copper_bulb.place"),
BLOCK_COPPER_BULB_STEP = std("block.copper_bulb.step"),
BLOCK_COPPER_BULB_TURN_OFF = std("block.copper_bulb.turn_off"),
BLOCK_COPPER_BULB_TURN_ON = std("block.copper_bulb.turn_on"),
BLOCK_COPPER_DOOR_CLOSE = std("block.copper_door.close"),
BLOCK_COPPER_DOOR_OPEN = std("block.copper_door.open"),
BLOCK_COPPER_FALL = std("block.copper.fall"),
BLOCK_COPPER_GRATE_BREAK = std("block.copper_grate.break"),
BLOCK_COPPER_GRATE_FALL = std("block.copper_grate.fall"),
BLOCK_COPPER_GRATE_HIT = std("block.copper_grate.hit"),
BLOCK_COPPER_GRATE_PLACE = std("block.copper_grate.place"),
BLOCK_COPPER_GRATE_STEP = std("block.copper_grate.step"),
BLOCK_COPPER_HIT = std("block.copper.hit"),
BLOCK_COPPER_PLACE = std("block.copper.place"),
BLOCK_COPPER_STEP = std("block.copper.step"),
BLOCK_COPPER_TRAPDOOR_CLOSE = std("block.copper_trapdoor.close"),
BLOCK_COPPER_TRAPDOOR_OPEN = std("block.copper_trapdoor.open"),
BLOCK_CORAL_BLOCK_BREAK = std("block.coral_block.break"),
BLOCK_CORAL_BLOCK_FALL = std("block.coral_block.fall"),
BLOCK_CORAL_BLOCK_HIT = std("block.coral_block.hit"),
BLOCK_CORAL_BLOCK_PLACE = std("block.coral_block.place"),
BLOCK_CORAL_BLOCK_STEP = std("block.coral_block.step"),
BLOCK_CRAFTER_CRAFT = std("block.crafter.craft"),
BLOCK_CRAFTER_FAIL = std("block.crafter.fail"),
BLOCK_CREAKING_HEART_BREAK = std("block.creaking_heart.break"),
BLOCK_CREAKING_HEART_FALL = std("block.creaking_heart.fall"),
BLOCK_CREAKING_HEART_HIT = std("block.creaking_heart.hit"),
BLOCK_CREAKING_HEART_HURT = std("block.creaking_heart.hurt"),
BLOCK_CREAKING_HEART_IDLE = std("block.creaking_heart.idle"),
BLOCK_CREAKING_HEART_PLACE = std("block.creaking_heart.place"),
BLOCK_CREAKING_HEART_SPAWN = std("block.creaking_heart.spawn"),
BLOCK_CREAKING_HEART_STEP = std("block.creaking_heart.step"),
BLOCK_CROP_BREAK = std("block.crop.break"),
BLOCK_DECORATED_POT_BREAK = std("block.decorated_pot.break"),
BLOCK_DECORATED_POT_FALL = std("block.decorated_pot.fall"),
BLOCK_DECORATED_POT_HIT = std("block.decorated_pot.hit"),
BLOCK_DECORATED_POT_INSERT = std("block.decorated_pot.insert"),
BLOCK_DECORATED_POT_INSERT_FAIL = std("block.decorated_pot.insert_fail"),
BLOCK_DECORATED_POT_PLACE = std("block.decorated_pot.place"),
BLOCK_DECORATED_POT_SHATTER = std("block.decorated_pot.shatter"),
BLOCK_DECORATED_POT_STEP = std("block.decorated_pot.step"),
BLOCK_DEEPSLATE_BREAK = std("block.deepslate.break"),
BLOCK_DEEPSLATE_BRICKS_BREAK = std("block.deepslate_bricks.break"),
BLOCK_DEEPSLATE_BRICKS_FALL = std("block.deepslate_bricks.fall"),
BLOCK_DEEPSLATE_BRICKS_HIT = std("block.deepslate_bricks.hit"),
BLOCK_DEEPSLATE_BRICKS_PLACE = std("block.deepslate_bricks.place"),
BLOCK_DEEPSLATE_BRICKS_STEP = std("block.deepslate_bricks.step"),
BLOCK_DEEPSLATE_FALL = std("block.deepslate.fall"),
BLOCK_DEEPSLATE_HIT = std("block.deepslate.hit"),
BLOCK_DEEPSLATE_PLACE = std("block.deepslate.place"),
BLOCK_DEEPSLATE_STEP = std("block.deepslate.step"),
BLOCK_DEEPSLATE_TILES_BREAK = std("block.deepslate_tiles.break"),
BLOCK_DEEPSLATE_TILES_FALL = std("block.deepslate_tiles.fall"),
BLOCK_DEEPSLATE_TILES_HIT = std("block.deepslate_tiles.hit"),
BLOCK_DEEPSLATE_TILES_PLACE = std("block.deepslate_tiles.place"),
BLOCK_DEEPSLATE_TILES_STEP = std("block.deepslate_tiles.step"),
BLOCK_DISPENSER_DISPENSE = std("block.dispenser.dispense"),
BLOCK_DISPENSER_FAIL = std("block.dispenser.fail"),
BLOCK_DISPENSER_LAUNCH = std("block.dispenser.launch"),
BLOCK_DRIPSTONE_BLOCK_BREAK = std("block.dripstone_block.break"),
BLOCK_DRIPSTONE_BLOCK_FALL = std("block.dripstone_block.fall"),
BLOCK_DRIPSTONE_BLOCK_HIT = std("block.dripstone_block.hit"),
BLOCK_DRIPSTONE_BLOCK_PLACE = std("block.dripstone_block.place"),
BLOCK_DRIPSTONE_BLOCK_STEP = std("block.dripstone_block.step"),
BLOCK_ENCHANTMENT_TABLE_USE = std("block.enchantment_table.use"),
BLOCK_ENDER_CHEST_CLOSE = std("block.ender_chest.close", "BLOCK_ENDERCHEST_CLOSE"),
BLOCK_ENDER_CHEST_OPEN = std("block.ender_chest.open", "BLOCK_ENDERCHEST_OPEN"),
BLOCK_END_GATEWAY_SPAWN = std("block.end_gateway.spawn"),
BLOCK_END_PORTAL_FRAME_FILL = std("block.end_portal_frame.fill"),
BLOCK_END_PORTAL_SPAWN = std("block.end_portal.spawn"),
BLOCK_FENCE_GATE_CLOSE = std("block.fence_gate.close"),
BLOCK_FENCE_GATE_OPEN = std("block.fence_gate.open"),
BLOCK_FLOWERING_AZALEA_BREAK = std("block.flowering_azalea.break"),
BLOCK_FLOWERING_AZALEA_FALL = std("block.flowering_azalea.fall"),
BLOCK_FLOWERING_AZALEA_HIT = std("block.flowering_azalea.hit"),
BLOCK_FLOWERING_AZALEA_PLACE = std("block.flowering_azalea.place"),
BLOCK_FLOWERING_AZALEA_STEP = std("block.flowering_azalea.step"),
BLOCK_FROGLIGHT_BREAK = std("block.froglight.break"),
BLOCK_FROGLIGHT_FALL = std("block.froglight.fall"),
BLOCK_FROGLIGHT_HIT = std("block.froglight.hit"),
BLOCK_FROGLIGHT_PLACE = std("block.froglight.place"),
BLOCK_FROGLIGHT_STEP = std("block.froglight.step"),
BLOCK_FROGSPAWN_BREAK = std("block.frogspawn.break"),
BLOCK_FROGSPAWN_FALL = std("block.frogspawn.fall"),
BLOCK_FROGSPAWN_HATCH = std("block.frogspawn.hatch"),
BLOCK_FROGSPAWN_HIT = std("block.frogspawn.hit"),
BLOCK_FROGSPAWN_PLACE = std("block.frogspawn.place"),
BLOCK_FROGSPAWN_STEP = std("block.frogspawn.step"),
BLOCK_FUNGUS_BREAK = std("block.fungus.break"),
BLOCK_FUNGUS_FALL = std("block.fungus.fall"),
BLOCK_FUNGUS_HIT = std("block.fungus.hit"),
BLOCK_FUNGUS_PLACE = std("block.fungus.place"),
BLOCK_FUNGUS_STEP = std("block.fungus.step"),
BLOCK_FURNACE_FIRE_CRACKLE = std("block.furnace.fire_crackle"),
BLOCK_GILDED_BLACKSTONE_BREAK = std("block.gilded_blackstone.break"),
BLOCK_GILDED_BLACKSTONE_FALL = std("block.gilded_blackstone.fall"),
BLOCK_GILDED_BLACKSTONE_HIT = std("block.gilded_blackstone.hit"),
BLOCK_GILDED_BLACKSTONE_PLACE = std("block.gilded_blackstone.place"),
BLOCK_GILDED_BLACKSTONE_STEP = std("block.gilded_blackstone.step"),
BLOCK_GLASS_FALL = std("block.glass.fall"),
BLOCK_GLASS_HIT = std("block.glass.hit"),
BLOCK_GLASS_PLACE = std("block.glass.place"),
BLOCK_GLASS_STEP = std("block.glass.step"),
BLOCK_GRASS_FALL = std("block.grass.fall"),
BLOCK_GRASS_HIT = std("block.grass.hit"),
BLOCK_GRASS_PLACE = std("block.grass.place"),
BLOCK_GRAVEL_FALL = std("block.gravel.fall"),
BLOCK_GRAVEL_HIT = std("block.gravel.hit"),
BLOCK_GRAVEL_PLACE = std("block.gravel.place"),
BLOCK_GRINDSTONE_USE = std("block.grindstone.use"),
BLOCK_GROWING_PLANT_CROP = std("block.growing_plant.crop"),
BLOCK_HANGING_ROOTS_BREAK = std("block.hanging_roots.break"),
BLOCK_HANGING_ROOTS_FALL = std("block.hanging_roots.fall"),
BLOCK_HANGING_ROOTS_HIT = std("block.hanging_roots.hit"),
BLOCK_HANGING_ROOTS_PLACE = std("block.hanging_roots.place"),
BLOCK_HANGING_ROOTS_STEP = std("block.hanging_roots.step"),
BLOCK_HANGING_SIGN_BREAK = std("block.hanging_sign.break"),
BLOCK_HANGING_SIGN_FALL = std("block.hanging_sign.fall"),
BLOCK_HANGING_SIGN_HIT = std("block.hanging_sign.hit"),
BLOCK_HANGING_SIGN_PLACE = std("block.hanging_sign.place"),
BLOCK_HANGING_SIGN_STEP = std("block.hanging_sign.step"),
BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL = std("block.hanging_sign.waxed_interact_fail"),
BLOCK_HEAVY_CORE_BREAK = std("block.heavy_core.break"),
BLOCK_HEAVY_CORE_FALL = std("block.heavy_core.fall"),
BLOCK_HEAVY_CORE_HIT = std("block.heavy_core.hit"),
BLOCK_HEAVY_CORE_PLACE = std("block.heavy_core.place"),
BLOCK_HEAVY_CORE_STEP = std("block.heavy_core.step"),
BLOCK_HONEY_BLOCK_BREAK = std("block.honey_block.break"),
BLOCK_HONEY_BLOCK_FALL = std("block.honey_block.fall"),
BLOCK_HONEY_BLOCK_HIT = std("block.honey_block.hit"),
BLOCK_HONEY_BLOCK_PLACE = std("block.honey_block.place"),
BLOCK_HONEY_BLOCK_SLIDE = std("block.honey_block.slide"),
BLOCK_HONEY_BLOCK_STEP = std("block.honey_block.step"),
BLOCK_IRON_DOOR_CLOSE = std("block.iron_door.close"),
BLOCK_IRON_DOOR_OPEN = std("block.iron_door.open"),
BLOCK_IRON_TRAPDOOR_CLOSE = std("block.iron_trapdoor.close"),
BLOCK_IRON_TRAPDOOR_OPEN = std("block.iron_trapdoor.open"),
BLOCK_LADDER_BREAK = std("block.ladder.break"),
BLOCK_LADDER_FALL = std("block.ladder.fall"),
BLOCK_LADDER_HIT = std("block.ladder.hit"),
BLOCK_LADDER_PLACE = std("block.ladder.place"),
BLOCK_LANTERN_BREAK = std("block.lantern.break"),
BLOCK_LANTERN_FALL = std("block.lantern.fall"),
BLOCK_LANTERN_HIT = std("block.lantern.hit"),
BLOCK_LANTERN_PLACE = std("block.lantern.place"),
BLOCK_LANTERN_STEP = std("block.lantern.step"),
BLOCK_LARGE_AMETHYST_BUD_BREAK = std("block.large_amethyst_bud.break"),
BLOCK_LARGE_AMETHYST_BUD_PLACE = std("block.large_amethyst_bud.place"),
BLOCK_LAVA_EXTINGUISH = std("block.lava.extinguish"),
BLOCK_LEVER_CLICK = std("block.lever.click"),
BLOCK_LODESTONE_BREAK = std("block.lodestone.break"),
BLOCK_LODESTONE_FALL = std("block.lodestone.fall"),
BLOCK_LODESTONE_HIT = std("block.lodestone.hit"),
BLOCK_LODESTONE_PLACE = std("block.lodestone.place"),
BLOCK_LODESTONE_STEP = std("block.lodestone.step"),
BLOCK_MANGROVE_ROOTS_BREAK = std("block.mangrove_roots.break"),
BLOCK_MANGROVE_ROOTS_FALL = std("block.mangrove_roots.fall"),
BLOCK_MANGROVE_ROOTS_HIT = std("block.mangrove_roots.hit"),
BLOCK_MANGROVE_ROOTS_PLACE = std("block.mangrove_roots.place"),
BLOCK_MANGROVE_ROOTS_STEP = std("block.mangrove_roots.step"),
BLOCK_MEDIUM_AMETHYST_BUD_BREAK = std("block.medium_amethyst_bud.break"),
BLOCK_MEDIUM_AMETHYST_BUD_PLACE = std("block.medium_amethyst_bud.place"),
BLOCK_METAL_BREAK = std("block.metal.break"),
BLOCK_METAL_FALL = std("block.metal.fall"),
BLOCK_METAL_HIT = std("block.metal.hit"),
BLOCK_METAL_PLACE = std("block.metal.place"),
BLOCK_METAL_STEP = std("block.metal.step"),
BLOCK_MOSS_BREAK = std("block.moss.break"),
BLOCK_MOSS_CARPET_BREAK = std("block.moss_carpet.break"),
BLOCK_MOSS_CARPET_FALL = std("block.moss_carpet.fall"),
BLOCK_MOSS_CARPET_HIT = std("block.moss_carpet.hit"),
BLOCK_MOSS_CARPET_PLACE = std("block.moss_carpet.place"),
BLOCK_MOSS_CARPET_STEP = std("block.moss_carpet.step"),
BLOCK_MOSS_FALL = std("block.moss.fall"),
BLOCK_MOSS_HIT = std("block.moss.hit"),
BLOCK_MOSS_PLACE = std("block.moss.place"),
BLOCK_MOSS_STEP = std("block.moss.step"),
BLOCK_MUDDY_MANGROVE_ROOTS_BREAK = std("block.muddy_mangrove_roots.break"),
BLOCK_MUDDY_MANGROVE_ROOTS_FALL = std("block.muddy_mangrove_roots.fall"),
BLOCK_MUDDY_MANGROVE_ROOTS_HIT = std("block.muddy_mangrove_roots.hit"),
BLOCK_MUDDY_MANGROVE_ROOTS_PLACE = std("block.muddy_mangrove_roots.place"),
BLOCK_MUDDY_MANGROVE_ROOTS_STEP = std("block.muddy_mangrove_roots.step"),
BLOCK_MUD_BREAK = std("block.mud.break"),
BLOCK_MUD_BRICKS_BREAK = std("block.mud_bricks.break"),
BLOCK_MUD_BRICKS_FALL = std("block.mud_bricks.fall"),
BLOCK_MUD_BRICKS_HIT = std("block.mud_bricks.hit"),
BLOCK_MUD_BRICKS_PLACE = std("block.mud_bricks.place"),
BLOCK_MUD_BRICKS_STEP = std("block.mud_bricks.step"),
BLOCK_MUD_FALL = std("block.mud.fall"),
BLOCK_MUD_HIT = std("block.mud.hit"),
BLOCK_MUD_PLACE = std("block.mud.place"),
BLOCK_MUD_STEP = std("block.mud.step"),
BLOCK_NETHERITE_BLOCK_BREAK = std("block.netherite_block.break"),
BLOCK_NETHERITE_BLOCK_FALL = std("block.netherite_block.fall"),
BLOCK_NETHERITE_BLOCK_HIT = std("block.netherite_block.hit"),
BLOCK_NETHERITE_BLOCK_PLACE = std("block.netherite_block.place"),
BLOCK_NETHERITE_BLOCK_STEP = std("block.netherite_block.step"),
BLOCK_NETHERRACK_BREAK = std("block.netherrack.break"),
BLOCK_NETHERRACK_FALL = std("block.netherrack.fall"),
BLOCK_NETHERRACK_HIT = std("block.netherrack.hit"),
BLOCK_NETHERRACK_PLACE = std("block.netherrack.place"),
BLOCK_NETHERRACK_STEP = std("block.netherrack.step"),
BLOCK_NETHER_BRICKS_BREAK = std("block.nether_bricks.break"),
BLOCK_NETHER_BRICKS_FALL = std("block.nether_bricks.fall"),
BLOCK_NETHER_BRICKS_HIT = std("block.nether_bricks.hit"),
BLOCK_NETHER_BRICKS_PLACE = std("block.nether_bricks.place"),
BLOCK_NETHER_BRICKS_STEP = std("block.nether_bricks.step"),
BLOCK_NETHER_GOLD_ORE_BREAK = std("block.nether_gold_ore.break"),
BLOCK_NETHER_GOLD_ORE_FALL = std("block.nether_gold_ore.fall"),
BLOCK_NETHER_GOLD_ORE_HIT = std("block.nether_gold_ore.hit"),
BLOCK_NETHER_GOLD_ORE_PLACE = std("block.nether_gold_ore.place"),
BLOCK_NETHER_GOLD_ORE_STEP = std("block.nether_gold_ore.step"),
BLOCK_NETHER_ORE_BREAK = std("block.nether_ore.break"),
BLOCK_NETHER_ORE_FALL = std("block.nether_ore.fall"),
BLOCK_NETHER_ORE_HIT = std("block.nether_ore.hit"),
BLOCK_NETHER_ORE_PLACE = std("block.nether_ore.place"),
BLOCK_NETHER_ORE_STEP = std("block.nether_ore.step"),
BLOCK_NETHER_SPROUTS_BREAK = std("block.nether_sprouts.break"),
BLOCK_NETHER_SPROUTS_FALL = std("block.nether_sprouts.fall"),
BLOCK_NETHER_SPROUTS_HIT = std("block.nether_sprouts.hit"),
BLOCK_NETHER_SPROUTS_PLACE = std("block.nether_sprouts.place"),
BLOCK_NETHER_SPROUTS_STEP = std("block.nether_sprouts.step"),
BLOCK_NETHER_WART_BREAK = std("block.nether_wart.break"),
BLOCK_NETHER_WOOD_BREAK = std("block.nether_wood.break"),
BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF = std("block.nether_wood_button.click_off"),
BLOCK_NETHER_WOOD_BUTTON_CLICK_ON = std("block.nether_wood_button.click_on"),
BLOCK_NETHER_WOOD_DOOR_CLOSE = std("block.nether_wood_door.close"),
BLOCK_NETHER_WOOD_DOOR_OPEN = std("block.nether_wood_door.open"),
BLOCK_NETHER_WOOD_FALL = std("block.nether_wood.fall"),
BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE = std("block.nether_wood_fence_gate.close"),
BLOCK_NETHER_WOOD_FENCE_GATE_OPEN = std("block.nether_wood_fence_gate.open"),
BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK = std("block.nether_wood_hanging_sign.break"),
BLOCK_NETHER_WOOD_HANGING_SIGN_FALL = std("block.nether_wood_hanging_sign.fall"),
BLOCK_NETHER_WOOD_HANGING_SIGN_HIT = std("block.nether_wood_hanging_sign.hit"),
BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE = std("block.nether_wood_hanging_sign.place"),
BLOCK_NETHER_WOOD_HANGING_SIGN_STEP = std("block.nether_wood_hanging_sign.step"),
BLOCK_NETHER_WOOD_HIT = std("block.nether_wood.hit"),
BLOCK_NETHER_WOOD_PLACE = std("block.nether_wood.place"),
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF = std("block.nether_wood_pressure_plate.click_off"),
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON = std("block.nether_wood_pressure_plate.click_on"),
BLOCK_NETHER_WOOD_STEP = std("block.nether_wood.step"),
BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE = std("block.nether_wood_trapdoor.close"),
BLOCK_NETHER_WOOD_TRAPDOOR_OPEN = std("block.nether_wood_trapdoor.open"),
BLOCK_NOTE_BLOCK_BANJO = std("block.note_block.banjo"),
BLOCK_NOTE_BLOCK_BIT = std("block.note_block.bit"),
BLOCK_NOTE_BLOCK_COW_BELL = std("block.note_block.cow_bell"),
BLOCK_NOTE_BLOCK_DIDGERIDOO = std("block.note_block.didgeridoo"),
BLOCK_NOTE_BLOCK_IMITATE_CREEPER = std("block.note_block.imitate.creeper"),
BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON = std("block.note_block.imitate.ender_dragon"),
BLOCK_NOTE_BLOCK_IMITATE_PIGLIN = std("block.note_block.imitate.piglin"),
BLOCK_NOTE_BLOCK_IMITATE_SKELETON = std("block.note_block.imitate.skeleton"),
BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON = std("block.note_block.imitate.wither_skeleton"),
BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE = std("block.note_block.imitate.zombie"),
BLOCK_NOTE_BLOCK_IRON_XYLOPHONE = std("block.note_block.iron_xylophone"),
BLOCK_NYLIUM_BREAK = std("block.nylium.break"),
BLOCK_NYLIUM_FALL = std("block.nylium.fall"),
BLOCK_NYLIUM_HIT = std("block.nylium.hit"),
BLOCK_NYLIUM_PLACE = std("block.nylium.place"),
BLOCK_NYLIUM_STEP = std("block.nylium.step"),
BLOCK_PACKED_MUD_BREAK = std("block.packed_mud.break"),
BLOCK_PACKED_MUD_FALL = std("block.packed_mud.fall"),
BLOCK_PACKED_MUD_HIT = std("block.packed_mud.hit"),
BLOCK_PACKED_MUD_PLACE = std("block.packed_mud.place"),
BLOCK_PACKED_MUD_STEP = std("block.packed_mud.step"),
BLOCK_PALE_HANGING_MOSS_IDLE = std("block.pale_hanging_moss.idle"),
BLOCK_PINK_PETALS_BREAK = std("block.pink_petals.break"),
BLOCK_PINK_PETALS_FALL = std("block.pink_petals.fall"),
BLOCK_PINK_PETALS_HIT = std("block.pink_petals.hit"),
BLOCK_PINK_PETALS_PLACE = std("block.pink_petals.place"),
BLOCK_PINK_PETALS_STEP = std("block.pink_petals.step"),
BLOCK_POINTED_DRIPSTONE_BREAK = std("block.pointed_dripstone.break"),
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA = std("block.pointed_dripstone.drip_lava"),
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON = std("block.pointed_dripstone.drip_lava_into_cauldron"),
BLOCK_POINTED_DRIPSTONE_DRIP_WATER = std("block.pointed_dripstone.drip_water"),
BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON = std("block.pointed_dripstone.drip_water_into_cauldron"),
BLOCK_POINTED_DRIPSTONE_FALL = std("block.pointed_dripstone.fall"),
BLOCK_POINTED_DRIPSTONE_HIT = std("block.pointed_dripstone.hit"),
BLOCK_POINTED_DRIPSTONE_LAND = std("block.pointed_dripstone.land"),
BLOCK_POINTED_DRIPSTONE_PLACE = std("block.pointed_dripstone.place"),
BLOCK_POINTED_DRIPSTONE_STEP = std("block.pointed_dripstone.step"),
BLOCK_POLISHED_DEEPSLATE_BREAK = std("block.polished_deepslate.break"),
BLOCK_POLISHED_DEEPSLATE_FALL = std("block.polished_deepslate.fall"),
BLOCK_POLISHED_DEEPSLATE_HIT = std("block.polished_deepslate.hit"),
BLOCK_POLISHED_DEEPSLATE_PLACE = std("block.polished_deepslate.place"),
BLOCK_POLISHED_DEEPSLATE_STEP = std("block.polished_deepslate.step"),
BLOCK_POLISHED_TUFF_BREAK = std("block.polished_tuff.break"),
BLOCK_POLISHED_TUFF_FALL = std("block.polished_tuff.fall"),
BLOCK_POLISHED_TUFF_HIT = std("block.polished_tuff.hit"),
BLOCK_POLISHED_TUFF_PLACE = std("block.polished_tuff.place"),
BLOCK_POLISHED_TUFF_STEP = std("block.polished_tuff.step"),
BLOCK_POWDER_SNOW_BREAK = std("block.powder_snow.break"),
BLOCK_POWDER_SNOW_FALL = std("block.powder_snow.fall"),
BLOCK_POWDER_SNOW_HIT = std("block.powder_snow.hit"),
BLOCK_POWDER_SNOW_PLACE = std("block.powder_snow.place"),
BLOCK_POWDER_SNOW_STEP = std("block.powder_snow.step"),
BLOCK_PUMPKIN_CARVE = std("block.pumpkin.carve"),
BLOCK_REDSTONE_TORCH_BURNOUT = std("block.redstone_torch.burnout"),
BLOCK_RESPAWN_ANCHOR_AMBIENT = std("block.respawn_anchor.ambient"),
BLOCK_RESPAWN_ANCHOR_CHARGE = std("block.respawn_anchor.charge"),
BLOCK_RESPAWN_ANCHOR_DEPLETE = std("block.respawn_anchor.deplete"),
BLOCK_RESPAWN_ANCHOR_SET_SPAWN = std("block.respawn_anchor.set_spawn"),
BLOCK_ROOTED_DIRT_BREAK = std("block.rooted_dirt.break"),
BLOCK_ROOTED_DIRT_FALL = std("block.rooted_dirt.fall"),
BLOCK_ROOTED_DIRT_HIT = std("block.rooted_dirt.hit"),
BLOCK_ROOTED_DIRT_PLACE = std("block.rooted_dirt.place"),
BLOCK_ROOTED_DIRT_STEP = std("block.rooted_dirt.step"),
BLOCK_ROOTS_BREAK = std("block.roots.break"),
BLOCK_ROOTS_FALL = std("block.roots.fall"),
BLOCK_ROOTS_HIT = std("block.roots.hit"),
BLOCK_ROOTS_PLACE = std("block.roots.place"),
BLOCK_ROOTS_STEP = std("block.roots.step"),
BLOCK_SAND_FALL = std("block.sand.fall"),
BLOCK_SAND_HIT = std("block.sand.hit"),
BLOCK_SAND_PLACE = std("block.sand.place"),
BLOCK_SCAFFOLDING_BREAK = std("block.scaffolding.break"),
BLOCK_SCAFFOLDING_FALL = std("block.scaffolding.fall"),
BLOCK_SCAFFOLDING_HIT = std("block.scaffolding.hit"),
BLOCK_SCAFFOLDING_PLACE = std("block.scaffolding.place"),
BLOCK_SCAFFOLDING_STEP = std("block.scaffolding.step"),
BLOCK_SCULK_BREAK = std("block.sculk.break"),
BLOCK_SCULK_CATALYST_BLOOM = std("block.sculk_catalyst.bloom"),
BLOCK_SCULK_CATALYST_BREAK = std("block.sculk_catalyst.break"),
BLOCK_SCULK_CATALYST_FALL = std("block.sculk_catalyst.fall"),
BLOCK_SCULK_CATALYST_HIT = std("block.sculk_catalyst.hit"),
BLOCK_SCULK_CATALYST_PLACE = std("block.sculk_catalyst.place"),
BLOCK_SCULK_CATALYST_STEP = std("block.sculk_catalyst.step"),
BLOCK_SCULK_CHARGE = std("block.sculk.charge"),
BLOCK_SCULK_FALL = std("block.sculk.fall"),
BLOCK_SCULK_HIT = std("block.sculk.hit"),
BLOCK_SCULK_PLACE = std("block.sculk.place"),
BLOCK_SCULK_SENSOR_BREAK = std("block.sculk_sensor.break"),
BLOCK_SCULK_SENSOR_CLICKING = std("block.sculk_sensor.clicking"),
BLOCK_SCULK_SENSOR_CLICKING_STOP = std("block.sculk_sensor.clicking_stop"),
BLOCK_SCULK_SENSOR_FALL = std("block.sculk_sensor.fall"),
BLOCK_SCULK_SENSOR_HIT = std("block.sculk_sensor.hit"),
BLOCK_SCULK_SENSOR_PLACE = std("block.sculk_sensor.place"),
BLOCK_SCULK_SENSOR_STEP = std("block.sculk_sensor.step"),
BLOCK_SCULK_SHRIEKER_BREAK = std("block.sculk_shrieker.break"),
BLOCK_SCULK_SHRIEKER_FALL = std("block.sculk_shrieker.fall"),
BLOCK_SCULK_SHRIEKER_HIT = std("block.sculk_shrieker.hit"),
BLOCK_SCULK_SHRIEKER_PLACE = std("block.sculk_shrieker.place"),
BLOCK_SCULK_SHRIEKER_SHRIEK = std("block.sculk_shrieker.shriek"),
BLOCK_SCULK_SHRIEKER_STEP = std("block.sculk_shrieker.step"),
BLOCK_SCULK_SPREAD = std("block.sculk.spread"),
BLOCK_SCULK_STEP = std("block.sculk.step"),
BLOCK_SCULK_VEIN_BREAK = std("block.sculk_vein.break"),
BLOCK_SCULK_VEIN_FALL = std("block.sculk_vein.fall"),
BLOCK_SCULK_VEIN_HIT = std("block.sculk_vein.hit"),
BLOCK_SCULK_VEIN_PLACE = std("block.sculk_vein.place"),
BLOCK_SCULK_VEIN_STEP = std("block.sculk_vein.step"),
BLOCK_SHROOMLIGHT_BREAK = std("block.shroomlight.break"),
BLOCK_SHROOMLIGHT_FALL = std("block.shroomlight.fall"),
BLOCK_SHROOMLIGHT_HIT = std("block.shroomlight.hit"),
BLOCK_SHROOMLIGHT_PLACE = std("block.shroomlight.place"),
BLOCK_SHROOMLIGHT_STEP = std("block.shroomlight.step"),
BLOCK_SHULKER_BOX_CLOSE = std("block.shulker_box.close"),
BLOCK_SHULKER_BOX_OPEN = std("block.shulker_box.open"),
BLOCK_SIGN_WAXED_INTERACT_FAIL = std("block.sign.waxed_interact_fail"),
BLOCK_SMALL_AMETHYST_BUD_BREAK = std("block.small_amethyst_bud.break"),
BLOCK_SMALL_AMETHYST_BUD_PLACE = std("block.small_amethyst_bud.place"),
BLOCK_SMALL_DRIPLEAF_BREAK = std("block.small_dripleaf.break"),
BLOCK_SMALL_DRIPLEAF_FALL = std("block.small_dripleaf.fall"),
BLOCK_SMALL_DRIPLEAF_HIT = std("block.small_dripleaf.hit"),
BLOCK_SMALL_DRIPLEAF_PLACE = std("block.small_dripleaf.place"),
BLOCK_SMALL_DRIPLEAF_STEP = std("block.small_dripleaf.step"),
BLOCK_SMITHING_TABLE_USE = std("block.smithing_table.use"),
BLOCK_SMOKER_SMOKE = std("block.smoker.smoke"),
BLOCK_SNIFFER_EGG_CRACK = std("block.sniffer_egg.crack"),
BLOCK_SNIFFER_EGG_HATCH = std("block.sniffer_egg.hatch"),
BLOCK_SNIFFER_EGG_PLOP = std("block.sniffer_egg.plop"),
BLOCK_SNOW_FALL = std("block.snow.fall"),
BLOCK_SNOW_HIT = std("block.snow.hit"),
BLOCK_SNOW_PLACE = std("block.snow.place"),
BLOCK_SOUL_SAND_BREAK = std("block.soul_sand.break"),
BLOCK_SOUL_SAND_FALL = std("block.soul_sand.fall"),
BLOCK_SOUL_SAND_HIT = std("block.soul_sand.hit"),
BLOCK_SOUL_SAND_PLACE = std("block.soul_sand.place"),
BLOCK_SOUL_SAND_STEP = std("block.soul_sand.step"),
BLOCK_SOUL_SOIL_BREAK = std("block.soul_soil.break"),
BLOCK_SOUL_SOIL_FALL = std("block.soul_soil.fall"),
BLOCK_SOUL_SOIL_HIT = std("block.soul_soil.hit"),
BLOCK_SOUL_SOIL_PLACE = std("block.soul_soil.place"),
BLOCK_SOUL_SOIL_STEP = std("block.soul_soil.step"),
BLOCK_SPAWNER_BREAK = std("block.spawner.break"),
BLOCK_SPAWNER_FALL = std("block.spawner.fall"),
BLOCK_SPAWNER_HIT = std("block.spawner.hit"),
BLOCK_SPAWNER_PLACE = std("block.spawner.place"),
BLOCK_SPAWNER_STEP = std("block.spawner.step"),
BLOCK_SPONGE_ABSORB = std("block.sponge.absorb"),
BLOCK_SPONGE_BREAK = std("block.sponge.break"),
BLOCK_SPONGE_FALL = std("block.sponge.fall"),
BLOCK_SPONGE_HIT = std("block.sponge.hit"),
BLOCK_SPONGE_PLACE = std("block.sponge.place"),
BLOCK_SPONGE_STEP = std("block.sponge.step"),
BLOCK_SPORE_BLOSSOM_BREAK = std("block.spore_blossom.break"),
BLOCK_SPORE_BLOSSOM_FALL = std("block.spore_blossom.fall"),
BLOCK_SPORE_BLOSSOM_HIT = std("block.spore_blossom.hit"),
BLOCK_SPORE_BLOSSOM_PLACE = std("block.spore_blossom.place"),
BLOCK_SPORE_BLOSSOM_STEP = std("block.spore_blossom.step"),
BLOCK_STEM_BREAK = std("block.stem.break"),
BLOCK_STEM_FALL = std("block.stem.fall"),
BLOCK_STEM_HIT = std("block.stem.hit"),
BLOCK_STEM_PLACE = std("block.stem.place"),
BLOCK_STEM_STEP = std("block.stem.step"),
BLOCK_STONE_BUTTON_CLICK_OFF = std("block.stone_button.click_off"),
BLOCK_STONE_BUTTON_CLICK_ON = std("block.stone_button.click_on"),
BLOCK_STONE_FALL = std("block.stone.fall"),
BLOCK_STONE_HIT = std("block.stone.hit"),
BLOCK_STONE_PLACE = std("block.stone.place"),
BLOCK_SUSPICIOUS_GRAVEL_BREAK = std("block.suspicious_gravel.break"),
BLOCK_SUSPICIOUS_GRAVEL_FALL = std("block.suspicious_gravel.fall"),
BLOCK_SUSPICIOUS_GRAVEL_HIT = std("block.suspicious_gravel.hit"),
BLOCK_SUSPICIOUS_GRAVEL_PLACE = std("block.suspicious_gravel.place"),
BLOCK_SUSPICIOUS_GRAVEL_STEP = std("block.suspicious_gravel.step"),
BLOCK_SUSPICIOUS_SAND_BREAK = std("block.suspicious_sand.break"),
BLOCK_SUSPICIOUS_SAND_FALL = std("block.suspicious_sand.fall"),
BLOCK_SUSPICIOUS_SAND_HIT = std("block.suspicious_sand.hit"),
BLOCK_SUSPICIOUS_SAND_PLACE = std("block.suspicious_sand.place"),
BLOCK_SUSPICIOUS_SAND_STEP = std("block.suspicious_sand.step"),
BLOCK_SWEET_BERRY_BUSH_BREAK = std("block.sweet_berry_bush.break"),
BLOCK_SWEET_BERRY_BUSH_PLACE = std("block.sweet_berry_bush.place"),
BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM = std("block.trial_spawner.about_to_spawn_item"),
BLOCK_TRIAL_SPAWNER_AMBIENT = std("block.trial_spawner.ambient"),
BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS = std("block.trial_spawner.ambient_ominous"),
BLOCK_TRIAL_SPAWNER_BREAK = std("block.trial_spawner.break"),
BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER = std("block.trial_spawner.close_shutter"),
BLOCK_TRIAL_SPAWNER_DETECT_PLAYER = std("block.trial_spawner.detect_player"),
BLOCK_TRIAL_SPAWNER_EJECT_ITEM = std("block.trial_spawner.eject_item"),
BLOCK_TRIAL_SPAWNER_FALL = std("block.trial_spawner.fall"),
BLOCK_TRIAL_SPAWNER_HIT = std("block.trial_spawner.hit"),
BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE = std("block.trial_spawner.ominous_activate"),
BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER = std("block.trial_spawner.open_shutter"),
BLOCK_TRIAL_SPAWNER_PLACE = std("block.trial_spawner.place"),
BLOCK_TRIAL_SPAWNER_SPAWN_ITEM = std("block.trial_spawner.spawn_item"),
BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN = std("block.trial_spawner.spawn_item_begin"),
BLOCK_TRIAL_SPAWNER_SPAWN_MOB = std("block.trial_spawner.spawn_mob"),
BLOCK_TRIAL_SPAWNER_STEP = std("block.trial_spawner.step"),
BLOCK_TRIPWIRE_ATTACH = std("block.tripwire.attach"),
BLOCK_TRIPWIRE_CLICK_OFF = std("block.tripwire.click_off"),
BLOCK_TRIPWIRE_CLICK_ON = std("block.tripwire.click_on"),
BLOCK_TRIPWIRE_DETACH = std("block.tripwire.detach"),
BLOCK_TUFF_BREAK = std("block.tuff.break"),
BLOCK_TUFF_BRICKS_BREAK = std("block.tuff_bricks.break"),
BLOCK_TUFF_BRICKS_FALL = std("block.tuff_bricks.fall"),
BLOCK_TUFF_BRICKS_HIT = std("block.tuff_bricks.hit"),
BLOCK_TUFF_BRICKS_PLACE = std("block.tuff_bricks.place"),
BLOCK_TUFF_BRICKS_STEP = std("block.tuff_bricks.step"),
BLOCK_TUFF_FALL = std("block.tuff.fall"),
BLOCK_TUFF_HIT = std("block.tuff.hit"),
BLOCK_TUFF_PLACE = std("block.tuff.place"),
BLOCK_TUFF_STEP = std("block.tuff.step"),
BLOCK_VAULT_ACTIVATE = std("block.vault.activate"),
BLOCK_VAULT_AMBIENT = std("block.vault.ambient"),
BLOCK_VAULT_BREAK = std("block.vault.break"),
BLOCK_VAULT_CLOSE_SHUTTER = std("block.vault.close_shutter"),
BLOCK_VAULT_DEACTIVATE = std("block.vault.deactivate"),
BLOCK_VAULT_EJECT_ITEM = std("block.vault.eject_item"),
BLOCK_VAULT_FALL = std("block.vault.fall"),
BLOCK_VAULT_HIT = std("block.vault.hit"),
BLOCK_VAULT_INSERT_ITEM = std("block.vault.insert_item"),
BLOCK_VAULT_INSERT_ITEM_FAIL = std("block.vault.insert_item_fail"),
BLOCK_VAULT_OPEN_SHUTTER = std("block.vault.open_shutter"),
BLOCK_VAULT_PLACE = std("block.vault.place"),
BLOCK_VAULT_REJECT_REWARDED_PLAYER = std("block.vault.reject_rewarded_player"),
BLOCK_VAULT_STEP = std("block.vault.step"),
BLOCK_VINE_BREAK = std("block.vine.break"),
BLOCK_VINE_FALL = std("block.vine.fall"),
BLOCK_VINE_HIT = std("block.vine.hit"),
BLOCK_VINE_PLACE = std("block.vine.place"),
BLOCK_VINE_STEP = std("block.vine.step"),
BLOCK_WART_BLOCK_BREAK = std("block.wart_block.break"),
BLOCK_WART_BLOCK_FALL = std("block.wart_block.fall"),
BLOCK_WART_BLOCK_HIT = std("block.wart_block.hit"),
BLOCK_WART_BLOCK_PLACE = std("block.wart_block.place"),
BLOCK_WART_BLOCK_STEP = std("block.wart_block.step"),
BLOCK_WEEPING_VINES_BREAK = std("block.weeping_vines.break"),
BLOCK_WEEPING_VINES_FALL = std("block.weeping_vines.fall"),
BLOCK_WEEPING_VINES_HIT = std("block.weeping_vines.hit"),
BLOCK_WEEPING_VINES_PLACE = std("block.weeping_vines.place"),
BLOCK_WEEPING_VINES_STEP = std("block.weeping_vines.step"),
BLOCK_WET_GRASS_BREAK = std("block.wet_grass.break"),
BLOCK_WET_GRASS_FALL = std("block.wet_grass.fall"),
BLOCK_WET_GRASS_HIT = std("block.wet_grass.hit"),
BLOCK_WET_SPONGE_BREAK = std("block.wet_sponge.break"),
BLOCK_WET_SPONGE_DRIES = std("block.wet_sponge.dries"),
BLOCK_WET_SPONGE_FALL = std("block.wet_sponge.fall"),
BLOCK_WET_SPONGE_HIT = std("block.wet_sponge.hit"),
BLOCK_WET_SPONGE_PLACE = std("block.wet_sponge.place"),
BLOCK_WET_SPONGE_STEP = std("block.wet_sponge.step"),
BLOCK_WOODEN_TRAPDOOR_CLOSE = std("block.wooden_trapdoor.close"),
BLOCK_WOODEN_TRAPDOOR_OPEN = std("block.wooden_trapdoor.open"),
BLOCK_WOOD_FALL = std("block.wood.fall"),
BLOCK_WOOD_HIT = std("block.wood.hit"),
BLOCK_WOOD_PLACE = std("block.wood.place"),
BLOCK_WOOL_FALL = std("block.wool.fall"),
ENCHANT_THORNS_HIT = std("enchant.thorns.hit"),
ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM = std("entity.allay.ambient_without_item"),
ENTITY_ALLAY_AMBIENT_WITH_ITEM = std("entity.allay.ambient_with_item"),
ENTITY_ALLAY_DEATH = std("entity.allay.death"),
ENTITY_ALLAY_HURT = std("entity.allay.hurt"),
ENTITY_ALLAY_ITEM_GIVEN = std("entity.allay.item_given"),
ENTITY_ALLAY_ITEM_TAKEN = std("entity.allay.item_taken"),
ENTITY_ALLAY_ITEM_THROWN = std("entity.allay.item_thrown"),
ENTITY_ARMADILLO_AMBIENT = std("entity.armadillo.ambient"),
ENTITY_ARMADILLO_BRUSH = std("entity.armadillo.brush"),
ENTITY_ARMADILLO_DEATH = std("entity.armadillo.death"),
ENTITY_ARMADILLO_EAT = std("entity.armadillo.eat"),
ENTITY_ARMADILLO_HURT = std("entity.armadillo.hurt"),
ENTITY_ARMADILLO_HURT_REDUCED = std("entity.armadillo.hurt_reduced"),
ENTITY_ARMADILLO_LAND = std("entity.armadillo.land"),
ENTITY_ARMADILLO_PEEK = std("entity.armadillo.peek"),
ENTITY_ARMADILLO_ROLL = std("entity.armadillo.roll"),
ENTITY_ARMADILLO_SCUTE_DROP = std("entity.armadillo.scute_drop"),
ENTITY_ARMADILLO_STEP = std("entity.armadillo.step"),
ENTITY_ARMADILLO_UNROLL_FINISH = std("entity.armadillo.unroll_finish"),
ENTITY_ARMADILLO_UNROLL_START = std("entity.armadillo.unroll_start"),
ENTITY_AXOLOTL_ATTACK = std("entity.axolotl.attack"),
ENTITY_AXOLOTL_DEATH = std("entity.axolotl.death"),
ENTITY_AXOLOTL_HURT = std("entity.axolotl.hurt"),
ENTITY_AXOLOTL_IDLE_AIR = std("entity.axolotl.idle_air"),
ENTITY_AXOLOTL_IDLE_WATER = std("entity.axolotl.idle_water"),
ENTITY_AXOLOTL_SPLASH = std("entity.axolotl.splash"),
ENTITY_AXOLOTL_SWIM = std("entity.axolotl.swim"),
ENTITY_BEE_DEATH = std("entity.bee.death"),
ENTITY_BEE_HURT = std("entity.bee.hurt"),
ENTITY_BEE_LOOP = std("entity.bee.loop"),
ENTITY_BEE_LOOP_AGGRESSIVE = std("entity.bee.loop_aggressive"),
ENTITY_BEE_POLLINATE = std("entity.bee.pollinate"),
ENTITY_BEE_STING = std("entity.bee.sting"),
ENTITY_BLAZE_BURN = std("entity.blaze.burn"),
ENTITY_BLAZE_SHOOT = std("entity.blaze.shoot"),
ENTITY_BOAT_PADDLE_LAND = std("entity.boat.paddle_land"),
ENTITY_BOAT_PADDLE_WATER = std("entity.boat.paddle_water"),
ENTITY_BOGGED_AMBIENT = std("entity.bogged.ambient"),
ENTITY_BOGGED_DEATH = std("entity.bogged.death"),
ENTITY_BOGGED_HURT = std("entity.bogged.hurt"),
ENTITY_BOGGED_SHEAR = std("entity.bogged.shear"),
ENTITY_BOGGED_STEP = std("entity.bogged.step"),
ENTITY_BREEZE_CHARGE = std("entity.breeze.charge"),
ENTITY_BREEZE_DEATH = std("entity.breeze.death"),
ENTITY_BREEZE_DEFLECT = std("entity.breeze.deflect"),
ENTITY_BREEZE_HURT = std("entity.breeze.hurt"),
ENTITY_BREEZE_IDLE_AIR = std("entity.breeze.idle_air"),
ENTITY_BREEZE_IDLE_GROUND = std("entity.breeze.idle_ground"),
ENTITY_BREEZE_INHALE = std("entity.breeze.inhale"),
ENTITY_BREEZE_JUMP = std("entity.breeze.jump"),
ENTITY_BREEZE_LAND = std("entity.breeze.land"),
ENTITY_BREEZE_SHOOT = std("entity.breeze.shoot"),
ENTITY_BREEZE_SLIDE = std("entity.breeze.slide"),
ENTITY_BREEZE_WHIRL = std("entity.breeze.whirl"),
ENTITY_BREEZE_WIND_BURST = std("entity.breeze.wind_burst"),
ENTITY_CAMEL_AMBIENT = std("entity.camel.ambient"),
ENTITY_CAMEL_DASH = std("entity.camel.dash"),
ENTITY_CAMEL_DASH_READY = std("entity.camel.dash_ready"),
ENTITY_CAMEL_DEATH = std("entity.camel.death"),
ENTITY_CAMEL_EAT = std("entity.camel.eat"),
ENTITY_CAMEL_HURT = std("entity.camel.hurt"),
ENTITY_CAMEL_SADDLE = std("entity.camel.saddle"),
ENTITY_CAMEL_SIT = std("entity.camel.sit"),
ENTITY_CAMEL_STAND = std("entity.camel.stand"),
ENTITY_CAMEL_STEP = std("entity.camel.step"),
ENTITY_CAMEL_STEP_SAND = std("entity.camel.step_sand"),
ENTITY_CAT_BEG_FOR_FOOD = std("entity.cat.beg_for_food"),
ENTITY_CAT_DEATH = std("entity.cat.death"),
ENTITY_CAT_STRAY_AMBIENT = std("entity.cat.stray_ambient"),
ENTITY_CHICKEN_DEATH = std("entity.chicken.death"),
ENTITY_COD_AMBIENT = std("entity.cod.ambient"),
ENTITY_COD_DEATH = std("entity.cod.death"),
ENTITY_COD_FLOP = std("entity.cod.flop"),
ENTITY_COD_HURT = std("entity.cod.hurt"),
ENTITY_COW_DEATH = std("entity.cow.death"),
ENTITY_COW_MILK = std("entity.cow.milk"),
ENTITY_CREAKING_ACTIVATE = std("entity.creaking.activate"),
ENTITY_CREAKING_AMBIENT = std("entity.creaking.ambient"),
ENTITY_CREAKING_ATTACK = std("entity.creaking.attack"),
ENTITY_CREAKING_DEACTIVATE = std("entity.creaking.deactivate"),
ENTITY_CREAKING_DEATH = std("entity.creaking.death"),
ENTITY_CREAKING_FREEZE = std("entity.creaking.freeze"),
ENTITY_CREAKING_SPAWN = std("entity.creaking.spawn"),
ENTITY_CREAKING_STEP = std("entity.creaking.step"),
ENTITY_CREAKING_SWAY = std("entity.creaking.sway"),
ENTITY_CREAKING_UNFREEZE = std("entity.creaking.unfreeze"),
ENTITY_CREEPER_HURT = std("entity.creeper.hurt"),
ENTITY_DOLPHIN_AMBIENT = std("entity.dolphin.ambient"),
ENTITY_DOLPHIN_AMBIENT_WATER = std("entity.dolphin.ambient_water"),
ENTITY_DOLPHIN_ATTACK = std("entity.dolphin.attack"),
ENTITY_DOLPHIN_DEATH = std("entity.dolphin.death"),
ENTITY_DOLPHIN_EAT = std("entity.dolphin.eat"),
ENTITY_DOLPHIN_HURT = std("entity.dolphin.hurt"),
ENTITY_DOLPHIN_JUMP = std("entity.dolphin.jump"),
ENTITY_DOLPHIN_PLAY = std("entity.dolphin.play"),
ENTITY_DOLPHIN_SPLASH = std("entity.dolphin.splash"),
ENTITY_DOLPHIN_SWIM = std("entity.dolphin.swim"),
ENTITY_DONKEY_CHEST = std("entity.donkey.chest"),
ENTITY_DONKEY_EAT = std("entity.donkey.eat"),
ENTITY_DONKEY_JUMP = std("entity.donkey.jump"),
ENTITY_DROWNED_AMBIENT = std("entity.drowned.ambient"),
ENTITY_DROWNED_AMBIENT_WATER = std("entity.drowned.ambient_water"),
ENTITY_DROWNED_DEATH = std("entity.drowned.death"),
ENTITY_DROWNED_DEATH_WATER = std("entity.drowned.death_water"),
ENTITY_DROWNED_HURT = std("entity.drowned.hurt"),
ENTITY_DROWNED_HURT_WATER = std("entity.drowned.hurt_water"),
ENTITY_DROWNED_SHOOT = std("entity.drowned.shoot"),
ENTITY_DROWNED_STEP = std("entity.drowned.step"),
ENTITY_DROWNED_SWIM = std("entity.drowned.swim"),
ENTITY_EGG_THROW = std("entity.egg.throw"),
ENTITY_ELDER_GUARDIAN_AMBIENT = std("entity.elder_guardian.ambient"),
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND = std("entity.elder_guardian.ambient_land"),
ENTITY_ELDER_GUARDIAN_CURSE = std("entity.elder_guardian.curse"),
ENTITY_ELDER_GUARDIAN_DEATH = std("entity.elder_guardian.death"),
ENTITY_ELDER_GUARDIAN_DEATH_LAND = std("entity.elder_guardian.death_land"),
ENTITY_ELDER_GUARDIAN_FLOP = std("entity.elder_guardian.flop"),
ENTITY_ELDER_GUARDIAN_HURT = std("entity.elder_guardian.hurt"),
ENTITY_ELDER_GUARDIAN_HURT_LAND = std("entity.elder_guardian.hurt_land"),
ENTITY_ENDERMITE_AMBIENT = std("entity.endermite.ambient"),
ENTITY_ENDERMITE_DEATH = std("entity.endermite.death"),
ENTITY_ENDERMITE_HURT = std("entity.endermite.hurt"),
ENTITY_ENDERMITE_STEP = std("entity.endermite.step"),
ENTITY_ENDER_EYE_DEATH = std("entity.ender_eye.death"),
ENTITY_EVOKER_CELEBRATE = std("entity.evoker.celebrate"),
ENTITY_EXPERIENCE_BOTTLE_THROW = std("entity.experience_bottle.throw"),
ENTITY_FIREWORK_ROCKET_SHOOT = std("entity.firework_rocket.shoot", "ENTITY_FIREWORK_SHOOT"),
ENTITY_FISHING_BOBBER_RETRIEVE = std("entity.fishing_bobber.retrieve", "ENTITY_BOBBER_RETRIEVE"),
ENTITY_FISH_SWIM = std("entity.fish.swim"),
ENTITY_FOX_AGGRO = std("entity.fox.aggro"),
ENTITY_FOX_AMBIENT = std("entity.fox.ambient"),
ENTITY_FOX_BITE = std("entity.fox.bite"),
ENTITY_FOX_DEATH = std("entity.fox.death"),
ENTITY_FOX_EAT = std("entity.fox.eat"),
ENTITY_FOX_HURT = std("entity.fox.hurt"),
ENTITY_FOX_SCREECH = std("entity.fox.screech"),
ENTITY_FOX_SLEEP = std("entity.fox.sleep"),
ENTITY_FOX_SNIFF = std("entity.fox.sniff"),
ENTITY_FOX_SPIT = std("entity.fox.spit"),
ENTITY_FOX_TELEPORT = std("entity.fox.teleport"),
ENTITY_FROG_AMBIENT = std("entity.frog.ambient"),
ENTITY_FROG_DEATH = std("entity.frog.death"),
ENTITY_FROG_EAT = std("entity.frog.eat"),
ENTITY_FROG_HURT = std("entity.frog.hurt"),
ENTITY_FROG_LAY_SPAWN = std("entity.frog.lay_spawn"),
ENTITY_FROG_LONG_JUMP = std("entity.frog.long_jump"),
ENTITY_FROG_STEP = std("entity.frog.step"),
ENTITY_FROG_TONGUE = std("entity.frog.tongue"),
ENTITY_GENERIC_BURN = std("entity.generic.burn"),
ENTITY_GENERIC_DEATH = std("entity.generic.death"),
ENTITY_GENERIC_EXTINGUISH_FIRE = std("entity.generic.extinguish_fire"),
ENTITY_GENERIC_HURT = std("entity.generic.hurt"),
ENTITY_GLOW_ITEM_FRAME_ADD_ITEM = std("entity.glow_item_frame.add_item"),
ENTITY_GLOW_ITEM_FRAME_BREAK = std("entity.glow_item_frame.break"),
ENTITY_GLOW_ITEM_FRAME_PLACE = std("entity.glow_item_frame.place"),
ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM = std("entity.glow_item_frame.remove_item"),
ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM = std("entity.glow_item_frame.rotate_item"),
ENTITY_GLOW_SQUID_AMBIENT = std("entity.glow_squid.ambient"),
ENTITY_GLOW_SQUID_DEATH = std("entity.glow_squid.death"),
ENTITY_GLOW_SQUID_HURT = std("entity.glow_squid.hurt"),
ENTITY_GLOW_SQUID_SQUIRT = std("entity.glow_squid.squirt"),
ENTITY_GOAT_AMBIENT = std("entity.goat.ambient"),
ENTITY_GOAT_DEATH = std("entity.goat.death"),
ENTITY_GOAT_EAT = std("entity.goat.eat"),
ENTITY_GOAT_HORN_BREAK = std("entity.goat.horn_break"),
ENTITY_GOAT_HURT = std("entity.goat.hurt"),
ENTITY_GOAT_LONG_JUMP = std("entity.goat.long_jump"),
ENTITY_GOAT_MILK = std("entity.goat.milk"),
ENTITY_GOAT_PREPARE_RAM = std("entity.goat.prepare_ram"),
ENTITY_GOAT_RAM_IMPACT = std("entity.goat.ram_impact"),
ENTITY_GOAT_SCREAMING_AMBIENT = std("entity.goat.screaming.ambient"),
ENTITY_GOAT_SCREAMING_DEATH = std("entity.goat.screaming.death"),
ENTITY_GOAT_SCREAMING_EAT = std("entity.goat.screaming.eat"),
ENTITY_GOAT_SCREAMING_HURT = std("entity.goat.screaming.hurt"),
ENTITY_GOAT_SCREAMING_LONG_JUMP = std("entity.goat.screaming.long_jump"),
ENTITY_GOAT_SCREAMING_MILK = std("entity.goat.screaming.milk"),
ENTITY_GOAT_SCREAMING_PREPARE_RAM = std("entity.goat.screaming.prepare_ram"),
ENTITY_GOAT_SCREAMING_RAM_IMPACT = std("entity.goat.screaming.ram_impact"),
ENTITY_GOAT_STEP = std("entity.goat.step"),
ENTITY_GUARDIAN_AMBIENT = std("entity.guardian.ambient"),
ENTITY_GUARDIAN_AMBIENT_LAND = std("entity.guardian.ambient_land"),
ENTITY_GUARDIAN_ATTACK = std("entity.guardian.attack"),
ENTITY_GUARDIAN_DEATH = std("entity.guardian.death"),
ENTITY_GUARDIAN_DEATH_LAND = std("entity.guardian.death_land"),
ENTITY_GUARDIAN_FLOP = std("entity.guardian.flop"),
ENTITY_GUARDIAN_HURT = std("entity.guardian.hurt"),
ENTITY_GUARDIAN_HURT_LAND = std("entity.guardian.hurt_land"),
ENTITY_HOGLIN_AMBIENT = std("entity.hoglin.ambient"),
ENTITY_HOGLIN_ANGRY = std("entity.hoglin.angry"),
ENTITY_HOGLIN_ATTACK = std("entity.hoglin.attack"),
ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED = std("entity.hoglin.converted_to_zombified"),
ENTITY_HOGLIN_DEATH = std("entity.hoglin.death"),
ENTITY_HOGLIN_HURT = std("entity.hoglin.hurt"),
ENTITY_HOGLIN_RETREAT = std("entity.hoglin.retreat"),
ENTITY_HOGLIN_STEP = std("entity.hoglin.step"),
ENTITY_HOSTILE_DEATH = std("entity.hostile.death"),
ENTITY_HOSTILE_HURT = std("entity.hostile.hurt"),
ENTITY_HUSK_AMBIENT = std("entity.husk.ambient"),
ENTITY_HUSK_CONVERTED_TO_ZOMBIE = std("entity.husk.converted_to_zombie"),
ENTITY_HUSK_DEATH = std("entity.husk.death"),
ENTITY_HUSK_HURT = std("entity.husk.hurt"),
ENTITY_HUSK_STEP = std("entity.husk.step"),
ENTITY_IRON_GOLEM_DAMAGE = std("entity.iron_golem.damage"),
ENTITY_IRON_GOLEM_REPAIR = std("entity.iron_golem.repair"),
ENTITY_LLAMA_AMBIENT = std("entity.llama.ambient"),
ENTITY_LLAMA_ANGRY = std("entity.llama.angry"),
ENTITY_LLAMA_CHEST = std("entity.llama.chest"),
ENTITY_LLAMA_DEATH = std("entity.llama.death"),
ENTITY_LLAMA_EAT = std("entity.llama.eat"),
ENTITY_LLAMA_HURT = std("entity.llama.hurt"),
ENTITY_LLAMA_SPIT = std("entity.llama.spit"),
ENTITY_LLAMA_STEP = std("entity.llama.step"),
ENTITY_LLAMA_SWAG = std("entity.llama.swag"),
ENTITY_MINECART_INSIDE_UNDERWATER = std("entity.minecart.inside.underwater"),
ENTITY_MOOSHROOM_CONVERT = std("entity.mooshroom.convert"),
ENTITY_MOOSHROOM_EAT = std("entity.mooshroom.eat"),
ENTITY_MOOSHROOM_MILK = std("entity.mooshroom.milk"),
ENTITY_MOOSHROOM_SHEAR = std("entity.mooshroom.shear"),
ENTITY_MOOSHROOM_SUSPICIOUS_MILK = std("entity.mooshroom.suspicious_milk"),
ENTITY_MULE_AMBIENT = std("entity.mule.ambient"),
ENTITY_MULE_ANGRY = std("entity.mule.angry"),
ENTITY_MULE_EAT = std("entity.mule.eat"),
ENTITY_MULE_JUMP = std("entity.mule.jump"),
ENTITY_OCELOT_AMBIENT = std("entity.ocelot.ambient"),
ENTITY_OCELOT_DEATH = std("entity.ocelot.death"),
ENTITY_OCELOT_HURT = std("entity.ocelot.hurt"),
ENTITY_PAINTING_BREAK = std("entity.painting.break"),
ENTITY_PAINTING_PLACE = std("entity.painting.place"),
ENTITY_PANDA_AGGRESSIVE_AMBIENT = std("entity.panda.aggressive_ambient"),
ENTITY_PANDA_AMBIENT = std("entity.panda.ambient"),
ENTITY_PANDA_BITE = std("entity.panda.bite"),
ENTITY_PANDA_CANT_BREED = std("entity.panda.cant_breed"),
ENTITY_PANDA_DEATH = std("entity.panda.death"),
ENTITY_PANDA_EAT = std("entity.panda.eat"),
ENTITY_PANDA_HURT = std("entity.panda.hurt"),
ENTITY_PANDA_PRE_SNEEZE = std("entity.panda.pre_sneeze"),
ENTITY_PANDA_SNEEZE = std("entity.panda.sneeze"),
ENTITY_PANDA_STEP = std("entity.panda.step"),
ENTITY_PANDA_WORRIED_AMBIENT = std("entity.panda.worried_ambient"),
ENTITY_PARROT_AMBIENT = std("entity.parrot.ambient"),
ENTITY_PARROT_DEATH = std("entity.parrot.death"),
ENTITY_PARROT_EAT = std("entity.parrot.eat"),
ENTITY_PARROT_FLY = std("entity.parrot.fly"),
ENTITY_PARROT_HURT = std("entity.parrot.hurt"),
ENTITY_PARROT_IMITATE_BLAZE = std("entity.parrot.imitate.blaze"),
ENTITY_PARROT_IMITATE_BOGGED = std("entity.parrot.imitate.bogged"),
ENTITY_PARROT_IMITATE_BREEZE = std("entity.parrot.imitate.breeze"),
ENTITY_PARROT_IMITATE_CREAKING = std("entity.parrot.imitate.creaking"),
ENTITY_PARROT_IMITATE_CREEPER = std("entity.parrot.imitate.creeper"),
ENTITY_PARROT_IMITATE_DROWNED = std("entity.parrot.imitate.drowned"),
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN = std("entity.parrot.imitate.elder_guardian"),
ENTITY_PARROT_IMITATE_ENDERMITE = std("entity.parrot.imitate.endermite"),
ENTITY_PARROT_IMITATE_ENDER_DRAGON = std("entity.parrot.imitate.ender_dragon", "ENTITY_PARROT_IMITATE_ENDERDRAGON"),
ENTITY_PARROT_IMITATE_EVOKER = std("entity.parrot.imitate.evoker", "ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER"),
ENTITY_PARROT_IMITATE_GHAST = std("entity.parrot.imitate.ghast"),
ENTITY_PARROT_IMITATE_GUARDIAN = std("entity.parrot.imitate.guardian"),
ENTITY_PARROT_IMITATE_HOGLIN = std("entity.parrot.imitate.hoglin"),
ENTITY_PARROT_IMITATE_HUSK = std("entity.parrot.imitate.husk"),
ENTITY_PARROT_IMITATE_ILLUSIONER = std("entity.parrot.imitate.illusioner", "ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER"),
ENTITY_PARROT_IMITATE_MAGMA_CUBE = std("entity.parrot.imitate.magma_cube", "ENTITY_PARROT_IMITATE_MAGMACUBE"),
ENTITY_PARROT_IMITATE_PHANTOM = std("entity.parrot.imitate.phantom"),
ENTITY_PARROT_IMITATE_PIGLIN = std("entity.parrot.imitate.piglin", "ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN"),
ENTITY_PARROT_IMITATE_PIGLIN_BRUTE = std("entity.parrot.imitate.piglin_brute"),
ENTITY_PARROT_IMITATE_PILLAGER = std("entity.parrot.imitate.pillager"),
ENTITY_PARROT_IMITATE_RAVAGER = std("entity.parrot.imitate.ravager"),
ENTITY_PARROT_IMITATE_SHULKER = std("entity.parrot.imitate.shulker"),
ENTITY_PARROT_IMITATE_SILVERFISH = std("entity.parrot.imitate.silverfish"),
ENTITY_PARROT_IMITATE_SKELETON = std("entity.parrot.imitate.skeleton"),
ENTITY_PARROT_IMITATE_SLIME = std("entity.parrot.imitate.slime"),
ENTITY_PARROT_IMITATE_SPIDER = std("entity.parrot.imitate.spider"),
ENTITY_PARROT_IMITATE_STRAY = std("entity.parrot.imitate.stray"),
ENTITY_PARROT_IMITATE_VEX = std("entity.parrot.imitate.vex"),
ENTITY_PARROT_IMITATE_VINDICATOR = std("entity.parrot.imitate.vindicator", "ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER"),
ENTITY_PARROT_IMITATE_WARDEN = std("entity.parrot.imitate.warden"),
ENTITY_PARROT_IMITATE_WITCH = std("entity.parrot.imitate.witch"),
ENTITY_PARROT_IMITATE_WITHER = std("entity.parrot.imitate.wither"),
ENTITY_PARROT_IMITATE_WITHER_SKELETON = std("entity.parrot.imitate.wither_skeleton"),
ENTITY_PARROT_IMITATE_ZOGLIN = std("entity.parrot.imitate.zoglin"),
ENTITY_PARROT_IMITATE_ZOMBIE = std("entity.parrot.imitate.zombie"),
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER = std("entity.parrot.imitate.zombie_villager"),
ENTITY_PARROT_STEP = std("entity.parrot.step"),
ENTITY_PHANTOM_AMBIENT = std("entity.phantom.ambient"),
ENTITY_PHANTOM_BITE = std("entity.phantom.bite"),
ENTITY_PHANTOM_DEATH = std("entity.phantom.death"),
ENTITY_PHANTOM_FLAP = std("entity.phantom.flap"),
ENTITY_PHANTOM_HURT = std("entity.phantom.hurt"),
ENTITY_PHANTOM_SWOOP = std("entity.phantom.swoop"),
ENTITY_PIGLIN_ADMIRING_ITEM = std("entity.piglin.admiring_item"),
ENTITY_PIGLIN_AMBIENT = std("entity.piglin.ambient"),
ENTITY_PIGLIN_ANGRY = std("entity.piglin.angry"),
ENTITY_PIGLIN_BRUTE_AMBIENT = std("entity.piglin_brute.ambient"),
ENTITY_PIGLIN_BRUTE_ANGRY = std("entity.piglin_brute.angry"),
ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED = std("entity.piglin_brute.converted_to_zombified"),
ENTITY_PIGLIN_BRUTE_DEATH = std("entity.piglin_brute.death"),
ENTITY_PIGLIN_BRUTE_HURT = std("entity.piglin_brute.hurt"),
ENTITY_PIGLIN_BRUTE_STEP = std("entity.piglin_brute.step"),
ENTITY_PIGLIN_CELEBRATE = std("entity.piglin.celebrate"),
ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED = std("entity.piglin.converted_to_zombified"),
ENTITY_PIGLIN_DEATH = std("entity.piglin.death"),
ENTITY_PIGLIN_HURT = std("entity.piglin.hurt"),
ENTITY_PIGLIN_JEALOUS = std("entity.piglin.jealous"),
ENTITY_PIGLIN_RETREAT = std("entity.piglin.retreat"),
ENTITY_PIGLIN_STEP = std("entity.piglin.step"),
ENTITY_PIG_HURT = std("entity.pig.hurt"),
ENTITY_PILLAGER_AMBIENT = std("entity.pillager.ambient"),
ENTITY_PILLAGER_CELEBRATE = std("entity.pillager.celebrate"),
ENTITY_PILLAGER_DEATH = std("entity.pillager.death"),
ENTITY_PILLAGER_HURT = std("entity.pillager.hurt"),
ENTITY_PLAYER_ATTACK_CRIT = std("entity.player.attack.crit"),
ENTITY_PLAYER_ATTACK_KNOCKBACK = std("entity.player.attack.knockback"),
ENTITY_PLAYER_ATTACK_NODAMAGE = std("entity.player.attack.nodamage"),
ENTITY_PLAYER_ATTACK_SWEEP = std("entity.player.attack.sweep"),
ENTITY_PLAYER_ATTACK_WEAK = std("entity.player.attack.weak"),
ENTITY_PLAYER_BREATH = std("entity.player.breath"),
ENTITY_PLAYER_DEATH = std("entity.player.death"),
ENTITY_PLAYER_HURT_DROWN = std("entity.player.hurt_drown"),
ENTITY_PLAYER_HURT_FREEZE = std("entity.player.hurt_freeze"),
ENTITY_PLAYER_HURT_ON_FIRE = std("entity.player.hurt_on_fire"),
ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH = std("entity.player.hurt_sweet_berry_bush"),
ENTITY_PLAYER_TELEPORT = std("entity.player.teleport"),
ENTITY_POLAR_BEAR_AMBIENT = std("entity.polar_bear.ambient"),
ENTITY_POLAR_BEAR_DEATH = std("entity.polar_bear.death"),
ENTITY_POLAR_BEAR_HURT = std("entity.polar_bear.hurt"),
ENTITY_POLAR_BEAR_STEP = std("entity.polar_bear.step"),
ENTITY_POLAR_BEAR_WARNING = std("entity.polar_bear.warning"),
ENTITY_PUFFER_FISH_AMBIENT = std("entity.puffer_fish.ambient"),
ENTITY_PUFFER_FISH_BLOW_OUT = std("entity.puffer_fish.blow_out"),
ENTITY_PUFFER_FISH_BLOW_UP = std("entity.puffer_fish.blow_up"),
ENTITY_PUFFER_FISH_DEATH = std("entity.puffer_fish.death"),
ENTITY_PUFFER_FISH_FLOP = std("entity.puffer_fish.flop"),
ENTITY_PUFFER_FISH_HURT = std("entity.puffer_fish.hurt"),
ENTITY_PUFFER_FISH_STING = std("entity.puffer_fish.sting"),
ENTITY_RABBIT_AMBIENT = std("entity.rabbit.ambient"),
ENTITY_RABBIT_ATTACK = std("entity.rabbit.attack"),
ENTITY_RABBIT_DEATH = std("entity.rabbit.death"),
ENTITY_RABBIT_HURT = std("entity.rabbit.hurt"),
ENTITY_RABBIT_JUMP = std("entity.rabbit.jump"),
ENTITY_RAVAGER_AMBIENT = std("entity.ravager.ambient"),
ENTITY_RAVAGER_ATTACK = std("entity.ravager.attack"),
ENTITY_RAVAGER_CELEBRATE = std("entity.ravager.celebrate"),
ENTITY_RAVAGER_DEATH = std("entity.ravager.death"),
ENTITY_RAVAGER_HURT = std("entity.ravager.hurt"),
ENTITY_RAVAGER_ROAR = std("entity.ravager.roar"),
ENTITY_RAVAGER_STEP = std("entity.ravager.step"),
ENTITY_RAVAGER_STUNNED = std("entity.ravager.stunned"),
ENTITY_SALMON_AMBIENT = std("entity.salmon.ambient"),
ENTITY_SALMON_DEATH = std("entity.salmon.death"),
ENTITY_SALMON_FLOP = std("entity.salmon.flop"),
ENTITY_SHEEP_DEATH = std("entity.sheep.death"),
ENTITY_SHEEP_HURT = std("entity.sheep.hurt"),
ENTITY_SHULKER_AMBIENT = std("entity.shulker.ambient"),
ENTITY_SHULKER_BULLET_HIT = std("entity.shulker_bullet.hit"),
ENTITY_SHULKER_BULLET_HURT = std("entity.shulker_bullet.hurt"),
ENTITY_SHULKER_CLOSE = std("entity.shulker.close"),
ENTITY_SHULKER_DEATH = std("entity.shulker.death"),
ENTITY_SHULKER_HURT = std("entity.shulker.hurt"),
ENTITY_SHULKER_HURT_CLOSED = std("entity.shulker.hurt_closed"),
ENTITY_SHULKER_OPEN = std("entity.shulker.open"),
ENTITY_SHULKER_SHOOT = std("entity.shulker.shoot"),
ENTITY_SHULKER_TELEPORT = std("entity.shulker.teleport"),
ENTITY_SKELETON_CONVERTED_TO_STRAY = std("entity.skeleton.converted_to_stray"),
ENTITY_SKELETON_HORSE_AMBIENT_WATER = std("entity.skeleton_horse.ambient_water"),
ENTITY_SKELETON_HORSE_GALLOP_WATER = std("entity.skeleton_horse.gallop_water"),
ENTITY_SKELETON_HORSE_JUMP_WATER = std("entity.skeleton_horse.jump_water"),
ENTITY_SKELETON_HORSE_STEP_WATER = std("entity.skeleton_horse.step_water"),
ENTITY_SKELETON_HORSE_SWIM = std("entity.skeleton_horse.swim"),
ENTITY_SKELETON_SHOOT = std("entity.skeleton.shoot"),
ENTITY_SLIME_DEATH = std("entity.slime.death"),
ENTITY_SLIME_DEATH_SMALL = std("entity.slime.death_small"),
ENTITY_SLIME_HURT = std("entity.slime.hurt"),
ENTITY_SNIFFER_DEATH = std("entity.sniffer.death"),
ENTITY_SNIFFER_DIGGING = std("entity.sniffer.digging"),
ENTITY_SNIFFER_DIGGING_STOP = std("entity.sniffer.digging_stop"),
ENTITY_SNIFFER_DROP_SEED = std("entity.sniffer.drop_seed"),
ENTITY_SNIFFER_EAT = std("entity.sniffer.eat"),
ENTITY_SNIFFER_HAPPY = std("entity.sniffer.happy"),
ENTITY_SNIFFER_HURT = std("entity.sniffer.hurt"),
ENTITY_SNIFFER_IDLE = std("entity.sniffer.idle"),
ENTITY_SNIFFER_SCENTING = std("entity.sniffer.scenting"),
ENTITY_SNIFFER_SEARCHING = std("entity.sniffer.searching"),
ENTITY_SNIFFER_SNIFFING = std("entity.sniffer.sniffing"),
ENTITY_SNIFFER_STEP = std("entity.sniffer.step"),
ENTITY_SNOWBALL_THROW = std("entity.snowball.throw"),
ENTITY_SPIDER_HURT = std("entity.spider.hurt"),
ENTITY_SPLASH_POTION_BREAK = std("entity.splash_potion.break"),
ENTITY_SPLASH_POTION_THROW = std("entity.splash_potion.throw"),
ENTITY_SQUID_AMBIENT = std("entity.squid.ambient"),
ENTITY_SQUID_DEATH = std("entity.squid.death"),
ENTITY_SQUID_HURT = std("entity.squid.hurt"),
ENTITY_SQUID_SQUIRT = std("entity.squid.squirt"),
ENTITY_STRAY_AMBIENT = std("entity.stray.ambient"),
ENTITY_STRAY_DEATH = std("entity.stray.death"),
ENTITY_STRAY_HURT = std("entity.stray.hurt"),
ENTITY_STRAY_STEP = std("entity.stray.step"),
ENTITY_STRIDER_AMBIENT = std("entity.strider.ambient"),
ENTITY_STRIDER_DEATH = std("entity.strider.death"),
ENTITY_STRIDER_EAT = std("entity.strider.eat"),
ENTITY_STRIDER_HAPPY = std("entity.strider.happy"),
ENTITY_STRIDER_HURT = std("entity.strider.hurt"),
ENTITY_STRIDER_RETREAT = std("entity.strider.retreat"),
ENTITY_STRIDER_SADDLE = std("entity.strider.saddle"),
ENTITY_STRIDER_STEP = std("entity.strider.step"),
ENTITY_STRIDER_STEP_LAVA = std("entity.strider.step_lava"),
ENTITY_TADPOLE_DEATH = std("entity.tadpole.death"),
ENTITY_TADPOLE_FLOP = std("entity.tadpole.flop"),
ENTITY_TADPOLE_GROW_UP = std("entity.tadpole.grow_up"),
ENTITY_TADPOLE_HURT = std("entity.tadpole.hurt"),
ENTITY_TROPICAL_FISH_AMBIENT = std("entity.tropical_fish.ambient"),
ENTITY_TROPICAL_FISH_DEATH = std("entity.tropical_fish.death"),
ENTITY_TROPICAL_FISH_HURT = std("entity.tropical_fish.hurt"),
ENTITY_TURTLE_AMBIENT_LAND = std("entity.turtle.ambient_land"),
ENTITY_TURTLE_DEATH = std("entity.turtle.death"),
ENTITY_TURTLE_DEATH_BABY = std("entity.turtle.death_baby"),
ENTITY_TURTLE_EGG_BREAK = std("entity.turtle.egg_break"),
ENTITY_TURTLE_EGG_CRACK = std("entity.turtle.egg_crack"),
ENTITY_TURTLE_EGG_HATCH = std("entity.turtle.egg_hatch"),
ENTITY_TURTLE_HURT = std("entity.turtle.hurt"),
ENTITY_TURTLE_HURT_BABY = std("entity.turtle.hurt_baby"),
ENTITY_TURTLE_LAY_EGG = std("entity.turtle.lay_egg"),
ENTITY_TURTLE_SHAMBLE = std("entity.turtle.shamble"),
ENTITY_TURTLE_SHAMBLE_BABY = std("entity.turtle.shamble_baby"),
ENTITY_TURTLE_SWIM = std("entity.turtle.swim"),
ENTITY_VEX_AMBIENT = std("entity.vex.ambient"),
ENTITY_VEX_CHARGE = std("entity.vex.charge"),
ENTITY_VEX_DEATH = std("entity.vex.death"),
ENTITY_VEX_HURT = std("entity.vex.hurt"),
ENTITY_VILLAGER_CELEBRATE = std("entity.villager.celebrate"),
ENTITY_VILLAGER_WORK_ARMORER = std("entity.villager.work_armorer"),
ENTITY_VILLAGER_WORK_BUTCHER = std("entity.villager.work_butcher"),
ENTITY_VILLAGER_WORK_CARTOGRAPHER = std("entity.villager.work_cartographer"),
ENTITY_VILLAGER_WORK_CLERIC = std("entity.villager.work_cleric"),
ENTITY_VILLAGER_WORK_FARMER = std("entity.villager.work_farmer"),
ENTITY_VILLAGER_WORK_FISHERMAN = std("entity.villager.work_fisherman"),
ENTITY_VILLAGER_WORK_FLETCHER = std("entity.villager.work_fletcher"),
ENTITY_VILLAGER_WORK_LEATHERWORKER = std("entity.villager.work_leatherworker"),
ENTITY_VILLAGER_WORK_LIBRARIAN = std("entity.villager.work_librarian"),
ENTITY_VILLAGER_WORK_MASON = std("entity.villager.work_mason"),
ENTITY_VILLAGER_WORK_SHEPHERD = std("entity.villager.work_shepherd"),
ENTITY_VILLAGER_WORK_TOOLSMITH = std("entity.villager.work_toolsmith"),
ENTITY_VILLAGER_WORK_WEAPONSMITH = std("entity.villager.work_weaponsmith"),
ENTITY_VINDICATOR_CELEBRATE = std("entity.vindicator.celebrate"),
ENTITY_WANDERING_TRADER_AMBIENT = std("entity.wandering_trader.ambient"),
ENTITY_WANDERING_TRADER_DEATH = std("entity.wandering_trader.death"),
ENTITY_WANDERING_TRADER_DISAPPEARED = std("entity.wandering_trader.disappeared"),
ENTITY_WANDERING_TRADER_DRINK_MILK = std("entity.wandering_trader.drink_milk"),
ENTITY_WANDERING_TRADER_DRINK_POTION = std("entity.wandering_trader.drink_potion"),
ENTITY_WANDERING_TRADER_HURT = std("entity.wandering_trader.hurt"),
ENTITY_WANDERING_TRADER_NO = std("entity.wandering_trader.no"),
ENTITY_WANDERING_TRADER_REAPPEARED = std("entity.wandering_trader.reappeared"),
ENTITY_WANDERING_TRADER_TRADE = std("entity.wandering_trader.trade"),
ENTITY_WANDERING_TRADER_YES = std("entity.wandering_trader.yes"),
ENTITY_WARDEN_AGITATED = std("entity.warden.agitated"),
ENTITY_WARDEN_AMBIENT = std("entity.warden.ambient"),
ENTITY_WARDEN_ANGRY = std("entity.warden.angry"),
ENTITY_WARDEN_ATTACK_IMPACT = std("entity.warden.attack_impact"),
ENTITY_WARDEN_DEATH = std("entity.warden.death"),
ENTITY_WARDEN_DIG = std("entity.warden.dig"),
ENTITY_WARDEN_EMERGE = std("entity.warden.emerge"),
ENTITY_WARDEN_HEARTBEAT = std("entity.warden.heartbeat"),
ENTITY_WARDEN_HURT = std("entity.warden.hurt"),
ENTITY_WARDEN_LISTENING = std("entity.warden.listening"),
ENTITY_WARDEN_LISTENING_ANGRY = std("entity.warden.listening_angry"),
ENTITY_WARDEN_NEARBY_CLOSE = std("entity.warden.nearby_close"),
ENTITY_WARDEN_NEARBY_CLOSER = std("entity.warden.nearby_closer"),
ENTITY_WARDEN_NEARBY_CLOSEST = std("entity.warden.nearby_closest"),
ENTITY_WARDEN_ROAR = std("entity.warden.roar"),
ENTITY_WARDEN_SNIFF = std("entity.warden.sniff"),
ENTITY_WARDEN_SONIC_BOOM = std("entity.warden.sonic_boom"),
ENTITY_WARDEN_SONIC_CHARGE = std("entity.warden.sonic_charge"),
ENTITY_WARDEN_STEP = std("entity.warden.step"),
ENTITY_WARDEN_TENDRIL_CLICKS = std("entity.warden.tendril_clicks"),
ENTITY_WIND_CHARGE_THROW = std("entity.wind_charge.throw"),
ENTITY_WITCH_AMBIENT = std("entity.witch.ambient"),
ENTITY_WITCH_CELEBRATE = std("entity.witch.celebrate"),
ENTITY_WITCH_DEATH = std("entity.witch.death"),
ENTITY_WITCH_DRINK = std("entity.witch.drink"),
ENTITY_WITCH_HURT = std("entity.witch.hurt"),
ENTITY_WITCH_THROW = std("entity.witch.throw"),
ENTITY_WITHER_BREAK_BLOCK = std("entity.wither.break_block"),
ENTITY_WITHER_SKELETON_AMBIENT = std("entity.wither_skeleton.ambient"),
ENTITY_WITHER_SKELETON_DEATH = std("entity.wither_skeleton.death"),
ENTITY_WITHER_SKELETON_HURT = std("entity.wither_skeleton.hurt"),
ENTITY_WITHER_SKELETON_STEP = std("entity.wither_skeleton.step"),
ENTITY_ZOGLIN_AMBIENT = std("entity.zoglin.ambient"),
ENTITY_ZOGLIN_ANGRY = std("entity.zoglin.angry"),
ENTITY_ZOGLIN_ATTACK = std("entity.zoglin.attack"),
ENTITY_ZOGLIN_DEATH = std("entity.zoglin.death"),
ENTITY_ZOGLIN_HURT = std("entity.zoglin.hurt"),
ENTITY_ZOGLIN_STEP = std("entity.zoglin.step"),
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED = std("entity.zombie.converted_to_drowned"),
ENTITY_ZOMBIE_DESTROY_EGG = std("entity.zombie.destroy_egg"),
ENTITY_ZOMBIE_VILLAGER_AMBIENT = std("entity.zombie_villager.ambient"),
ENTITY_ZOMBIE_VILLAGER_DEATH = std("entity.zombie_villager.death"),
ENTITY_ZOMBIE_VILLAGER_HURT = std("entity.zombie_villager.hurt"),
ENTITY_ZOMBIE_VILLAGER_STEP = std("entity.zombie_villager.step"),
EVENT_MOB_EFFECT_BAD_OMEN = std("event.mob_effect.bad_omen"),
EVENT_MOB_EFFECT_RAID_OMEN = std("event.mob_effect.raid_omen"),
EVENT_MOB_EFFECT_TRIAL_OMEN = std("event.mob_effect.trial_omen"),
EVENT_RAID_HORN = std("event.raid.horn"),
INTENTIONALLY_EMPTY = std("intentionally_empty"),
ITEM_ARMOR_EQUIP_CHAIN = std("item.armor.equip_chain"),
ITEM_ARMOR_EQUIP_DIAMOND = std("item.armor.equip_diamond"),
ITEM_ARMOR_EQUIP_ELYTRA = std("item.armor.equip_elytra"),
ITEM_ARMOR_EQUIP_GENERIC = std("item.armor.equip_generic"),
ITEM_ARMOR_EQUIP_GOLD = std("item.armor.equip_gold"),
ITEM_ARMOR_EQUIP_IRON = std("item.armor.equip_iron"),
ITEM_ARMOR_EQUIP_LEATHER = std("item.armor.equip_leather"),
ITEM_ARMOR_EQUIP_NETHERITE = std("item.armor.equip_netherite"),
ITEM_ARMOR_EQUIP_TURTLE = std("item.armor.equip_turtle"),
ITEM_ARMOR_EQUIP_WOLF = std("item.armor.equip_wolf"),
ITEM_ARMOR_UNEQUIP_WOLF = std("item.armor.unequip_wolf"),
ITEM_AXE_SCRAPE = std("item.axe.scrape"),
ITEM_AXE_STRIP = std("item.axe.strip"),
ITEM_AXE_WAX_OFF = std("item.axe.wax_off"),
ITEM_BONE_MEAL_USE = std("item.bone_meal.use"),
ITEM_BOOK_PAGE_TURN = std("item.book.page_turn"),
ITEM_BOOK_PUT = std("item.book.put"),
ITEM_BOTTLE_EMPTY = std("item.bottle.empty"),
ITEM_BOTTLE_FILL = std("item.bottle.fill"),
ITEM_BOTTLE_FILL_DRAGONBREATH = std("item.bottle.fill_dragonbreath"),
ITEM_BRUSH_BRUSHING_GENERIC = std("item.brush.brushing.generic"),
ITEM_BRUSH_BRUSHING_GRAVEL = std("item.brush.brushing.gravel"),
ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE = std("item.brush.brushing.gravel.complete"),
ITEM_BRUSH_BRUSHING_SAND = std("item.brush.brushing.sand"),
ITEM_BRUSH_BRUSHING_SAND_COMPLETE = std("item.brush.brushing.sand.complete"),
ITEM_BUCKET_EMPTY = std("item.bucket.empty"),
ITEM_BUCKET_EMPTY_AXOLOTL = std("item.bucket.empty_axolotl"),
ITEM_BUCKET_EMPTY_FISH = std("item.bucket.empty_fish"),
ITEM_BUCKET_EMPTY_LAVA = std("item.bucket.empty_lava"),
ITEM_BUCKET_EMPTY_POWDER_SNOW = std("item.bucket.empty_powder_snow"),
ITEM_BUCKET_EMPTY_TADPOLE = std("item.bucket.empty_tadpole"),
ITEM_BUCKET_FILL = std("item.bucket.fill"),
ITEM_BUCKET_FILL_AXOLOTL = std("item.bucket.fill_axolotl"),
ITEM_BUCKET_FILL_FISH = std("item.bucket.fill_fish"),
ITEM_BUCKET_FILL_LAVA = std("item.bucket.fill_lava"),
ITEM_BUCKET_FILL_POWDER_SNOW = std("item.bucket.fill_powder_snow"),
ITEM_BUCKET_FILL_TADPOLE = std("item.bucket.fill_tadpole"),
ITEM_BUNDLE_DROP_CONTENTS = std("item.bundle.drop_contents"),
ITEM_BUNDLE_INSERT = std("item.bundle.insert"),
ITEM_BUNDLE_INSERT_FAIL = std("item.bundle.insert_fail"),
ITEM_BUNDLE_REMOVE_ONE = std("item.bundle.remove_one"),
ITEM_CHORUS_FRUIT_TELEPORT = std("item.chorus_fruit.teleport"),
ITEM_CROP_PLANT = std("item.crop.plant"),
ITEM_CROSSBOW_HIT = std("item.crossbow.hit"),
ITEM_CROSSBOW_LOADING_END = std("item.crossbow.loading_end"),
ITEM_CROSSBOW_LOADING_MIDDLE = std("item.crossbow.loading_middle"),
ITEM_CROSSBOW_LOADING_START = std("item.crossbow.loading_start"),
ITEM_CROSSBOW_QUICK_CHARGE_1 = std("item.crossbow.quick_charge_1"),
ITEM_CROSSBOW_QUICK_CHARGE_2 = std("item.crossbow.quick_charge_2"),
ITEM_CROSSBOW_QUICK_CHARGE_3 = std("item.crossbow.quick_charge_3"),
ITEM_CROSSBOW_SHOOT = std("item.crossbow.shoot"),
ITEM_DYE_USE = std("item.dye.use"),
ITEM_ELYTRA_FLYING = std("item.elytra.flying"),
ITEM_FIRECHARGE_USE = std("item.firecharge.use"),
ITEM_GLOW_INK_SAC_USE = std("item.glow_ink_sac.use"),
ITEM_GOAT_HORN_SOUND_0 = std("item.goat_horn.sound.0"),
ITEM_GOAT_HORN_SOUND_1 = std("item.goat_horn.sound.1"),
ITEM_GOAT_HORN_SOUND_2 = std("item.goat_horn.sound.2"),
ITEM_GOAT_HORN_SOUND_3 = std("item.goat_horn.sound.3"),
ITEM_GOAT_HORN_SOUND_4 = std("item.goat_horn.sound.4"),
ITEM_GOAT_HORN_SOUND_5 = std("item.goat_horn.sound.5"),
ITEM_GOAT_HORN_SOUND_6 = std("item.goat_horn.sound.6"),
ITEM_GOAT_HORN_SOUND_7 = std("item.goat_horn.sound.7"),
ITEM_HOE_TILL = std("item.hoe.till"),
ITEM_HONEYCOMB_WAX_ON = std("item.honeycomb.wax_on"),
ITEM_HONEY_BOTTLE_DRINK = std("item.honey_bottle.drink"),
ITEM_INK_SAC_USE = std("item.ink_sac.use"),
ITEM_LODESTONE_COMPASS_LOCK = std("item.lodestone_compass.lock"),
ITEM_MACE_SMASH_AIR = std("item.mace.smash_air"),
ITEM_MACE_SMASH_GROUND = std("item.mace.smash_ground"),
ITEM_MACE_SMASH_GROUND_HEAVY = std("item.mace.smash_ground_heavy"),
ITEM_NETHER_WART_PLANT = std("item.nether_wart.plant"),
ITEM_OMINOUS_BOTTLE_DISPOSE = std("item.ominous_bottle.dispose"),
ITEM_SHIELD_BLOCK = std("item.shield.block"),
ITEM_SHIELD_BREAK = std("item.shield.break"),
ITEM_SHOVEL_FLATTEN = std("item.shovel.flatten"),
ITEM_SPYGLASS_STOP_USING = std("item.spyglass.stop_using"),
ITEM_SPYGLASS_USE = std("item.spyglass.use"),
ITEM_TOTEM_USE = std("item.totem.use"),
ITEM_TRIDENT_HIT = std("item.trident.hit"),
ITEM_TRIDENT_HIT_GROUND = std("item.trident.hit_ground"),
ITEM_TRIDENT_RETURN = std("item.trident.return"),
ITEM_TRIDENT_RIPTIDE_1 = std("item.trident.riptide_1"),
ITEM_TRIDENT_THROW = std("item.trident.throw"),
ITEM_TRIDENT_THUNDER = std("item.trident.thunder"),
ITEM_WOLF_ARMOR_BREAK = std("item.wolf_armor.break"),
ITEM_WOLF_ARMOR_CRACK = std("item.wolf_armor.crack"),
ITEM_WOLF_ARMOR_DAMAGE = std("item.wolf_armor.damage"),
ITEM_WOLF_ARMOR_REPAIR = std("item.wolf_armor.repair"),
MUSIC_CREATIVE = std("music.creative"),
MUSIC_CREDITS = std("music.credits"),
MUSIC_DISC_5 = std("music_disc.5"),
MUSIC_DISC_CREATOR = std("music_disc.creator"),
MUSIC_DISC_CREATOR_MUSIC_BOX = std("music_disc.creator_music_box"),
MUSIC_DISC_OTHERSIDE = std("music_disc.otherside"),
MUSIC_DISC_PIGSTEP = std("music_disc.pigstep"),
MUSIC_DISC_PRECIPICE = std("music_disc.precipice"),
MUSIC_DISC_RELIC = std("music_disc.relic"),
MUSIC_DRAGON = std("music.dragon"),
MUSIC_END = std("music.end"),
MUSIC_GAME = std("music.game"),
MUSIC_MENU = std("music.menu"),
MUSIC_NETHER_CRIMSON_FOREST = std("music.nether.crimson_forest"),
MUSIC_NETHER_NETHER_WASTES = std("music.nether.nether_wastes"),
MUSIC_NETHER_SOUL_SAND_VALLEY = std("music.nether.soul_sand_valley"),
MUSIC_NETHER_WARPED_FOREST = std("music.nether.warped_forest"),
MUSIC_OVERWORLD_BADLANDS = std("music.overworld.badlands"),
MUSIC_OVERWORLD_BAMBOO_JUNGLE = std("music.overworld.bamboo_jungle"),
MUSIC_OVERWORLD_CHERRY_GROVE = std("music.overworld.cherry_grove"),
MUSIC_OVERWORLD_DEEP_DARK = std("music.overworld.deep_dark"),
MUSIC_OVERWORLD_DESERT = std("music.overworld.desert"),
MUSIC_OVERWORLD_DRIPSTONE_CAVES = std("music.overworld.dripstone_caves"),
MUSIC_OVERWORLD_FLOWER_FOREST = std("music.overworld.flower_forest"),
MUSIC_OVERWORLD_FOREST = std("music.overworld.forest"),
MUSIC_OVERWORLD_FROZEN_PEAKS = std("music.overworld.frozen_peaks"),
MUSIC_OVERWORLD_GROVE = std("music.overworld.grove"),
MUSIC_OVERWORLD_JAGGED_PEAKS = std("music.overworld.jagged_peaks"),
MUSIC_OVERWORLD_JUNGLE = std("music.overworld.jungle"),
MUSIC_OVERWORLD_LUSH_CAVES = std("music.overworld.lush_caves"),
MUSIC_OVERWORLD_MEADOW = std("music.overworld.meadow"),
MUSIC_OVERWORLD_OLD_GROWTH_TAIGA = std("music.overworld.old_growth_taiga"),
MUSIC_OVERWORLD_SNOWY_SLOPES = std("music.overworld.snowy_slopes"),
MUSIC_OVERWORLD_SPARSE_JUNGLE = std("music.overworld.sparse_jungle"),
MUSIC_OVERWORLD_STONY_PEAKS = std("music.overworld.stony_peaks"),
MUSIC_OVERWORLD_SWAMP = std("music.overworld.swamp"),
MUSIC_UNDER_WATER = std("music.under_water"),
PARTICLE_SOUL_ESCAPE = std("particle.soul_escape"),
UI_CARTOGRAPHY_TABLE_TAKE_RESULT = std("ui.cartography_table.take_result"),
UI_HUD_BUBBLE_POP = std("ui.hud.bubble_pop"),
UI_LOOM_SELECT_PATTERN = std("ui.loom.select_pattern"),
UI_LOOM_TAKE_RESULT = std("ui.loom.take_result"),
UI_STONECUTTER_SELECT_RECIPE = std("ui.stonecutter.select_recipe"),
UI_STONECUTTER_TAKE_RESULT = std("ui.stonecutter.take_result"),
UI_TOAST_CHALLENGE_COMPLETE = std("ui.toast.challenge_complete"),
UI_TOAST_IN = std("ui.toast.in"),
UI_TOAST_OUT = std("ui.toast.out"),
WEATHER_RAIN_ABOVE = std("weather.rain.above");